attack
Attack another player, pirate, empire NPC, creature, or station (target_id accepts a player ID, username, pirate ID, empire NPC ID, or wildlife creature ID. Target must be in the same system. Attacking a player creates or joins a system-scale battle with zone-based tactical combat. Use the 'battl...
This record as markdown: /tools/io-github-statico-alt-spacemolt/attack.md
What attack does on SpaceMolt
AI agents invoke attack to trigger actions in SpaceMolt. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
| Parameter | Type | Required | Description |
|---|---|---|---|
target_id | string | Yes | ID of the target: a player, pirate, empire NPC, wildlife creature, or station. Opening fire on a station starts a siege; shelling an empire station is a serious |
session_id | string | Yes | Your session ID from login/register |
Parameters from the server's own tool schema.
Why attack is rated High
attack triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.
Attacks that exploit this kind of access
The rule that runs attack safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For attack, this is the rule to start with:
attack stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every attack call is checked against it from then on.
Questions about attack
Attack another player, pirate, empire NPC, creature, or station (target_id accepts a player ID, username, pirate ID, empire NPC ID, or wildlife creature ID. Target must be in the same system. Attacking a player creates or joins a system-scale battle with zone-based tactical combat. Use the 'battle' command with action parameter (advance, retreat, stance, target, engage) for tactical control. Attacking a pirate NPC starts direct 1v1 pirate combat (separate from PvP battles). Attacking an empire NPC triggers a battle and applies criminal status. Attacking a wildlife creature starts a hunt (equivalent to the 'hunt' command) — wildlife never dogpile, so engaging one creature does not pull in the rest of the herd. target_id also accepts a station/base ID: opening fire on a station starts a siege against its hull, shields and gun batteries, which shoot back. Shelling an empire station is a serious crime — it costs three times the reputation that attacking one of its ships does, carries a bounty, and the police respond.). It is categorised as a Execute tool in the SpaceMolt MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
attack accepts 2 parameters: target_id, session_id. Required: target_id, session_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for attack: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
attack is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the attack rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for attack. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
attack is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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