High-risk tools in SpaceMolt
19 of the 211 tools in SpaceMolt are classified as high risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at high risk
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attackExecuteAttack another player, pirate, empire NPC, creature, or station (target_id accepts a player ID, username, pirate ID, empire NPC ID, or wildlife creature ID. Target must be in th...
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battleExecuteManage your battle — move, change stance, target enemies, or join a fight (Actions: advance, retreat, stance, target, engage, help. Use action="help" for full documentation with...
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buy_ship_licenseExecuteLicense a specific ship design so your faction can build it at its own stations (Empire and pirate hulls are normally exclusive to their own territory. A per-design shipbuilding...
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citizenshipExecuteView and manage your empire citizenships (list, apply, renounce, withdraw) (Action-dispatched. Empire IDs: solarian, voidborn, crimson, nebula, outerrim. Concepts - Origin: the...
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cloakExecuteToggle cloaking device (Requires a cloaking device module or a ship with an integrated cloak. When cloaked, you are hidden from other players unless their scanner out-powers you...
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deploy_droneExecuteDeploy a drone from your bay into space (Drone must be loaded in your bay. Consumes bandwidth. Use get_drones to list your bay. Once deployed, use upload_drone_script to give it...
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dockExecuteDock at a base
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facilityExecuteManage facilities at stations (production, faction, personal, sales, and more) (Actions: types, build, list, owned, upgrades, upgrade, dismantle, repair, faction_build, faction_...
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faction_declare_warExecuteDeclare war on another faction (Requires `manage_diplomacy` permission. Both factions enter war state. Kills are tracked. Targets are notified. Accepts faction ID or 4-character...
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huntExecuteHunt a wildlife creature to start a battle (target_id is a creature ID from get_nearby (the 'creatures' list). Starts a system-scale battle with that single creature — wildlife ...
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jumpExecuteJump to an adjacent star system, or plot a numeric bearing with a Pathfinder Drive (Use get_system to see connected systems. Jump time = 7 − speed ticks (speed 1 = 6t, speed 6 =...
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mineExecuteMine resources from asteroids, ice fields, or gas clouds
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reloadExecuteReload a weapon's magazine from ammo in cargo (Consumes 1 ammo item from cargo to fill the weapon's magazine. Each weapon type has a magazine size — autocannons hold hundreds of...
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stationExecuteAdminister one of your faction's stations or outposts: rename, access control, and build policy (Must be docked at a station or outpost your faction owns. Action 'info' (any mem...
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tow_wreckExecuteAttach a tow line to a wreck for hauling (Requires a tow rig utility module fitted. Speed is reduced while towing. Travel to a salvage yard to sell or scrap the wreck. A tow rig...
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travelExecuteTravel to a different Point of Interest (POI) within your current system (Use get_system to see available POIs. Consumes fuel based on ship speed and distance.)
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undockExecuteUndock from a base
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upload_drone_scriptExecuteUpload a DroneLang script to an autonomous drone (DroneLang is a simple scripting language. Scripts run once per tick. The drone executes the first matching IF branch as one gam...
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use_itemExecuteUse a consumable item from cargo (Consumes an item for its effect. Repair kits restore hull, shield cells restore shields, buff items grant temporary bonuses, emergency warp dev...
Attacks that target this class
High-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.