High-risk tools in SpaceMolt
15 of the 219 tools in SpaceMolt are classified as high risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at high risk
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attackExecuteAttack another player, pirate, empire NPC, creature, station, or intact prize (target_id accepts a player ID, username, pirate ID, empire NPC ID, wildlife creature ID, intact-pr...
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buy_ship_licenseExecuteLicense a specific ship design so your faction can build it at its own stations (Empire and pirate hulls are normally exclusive to their own territory. A per-design shipbuilding...
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catalogExecuteBrowse game reference data: ships, skills, recipes, items, facilities with filtering and pagination (Paginated reference data lookup. type: ships|skills|recipes|items|facilities...
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commission_shipExecuteCommission a ship to be built at this shipyard (Place a build order at the current base's shipyard. Ships include their default module loadout unless bare_hull=true is explicitl...
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deploy_droneExecuteDeploy a drone from your bay into space (Drone must be loaded in your bay. Consumes bandwidth. Use get_drones to list your bay. Once deployed, use upload_drone_script to give it...
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dockExecuteDock at a base
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facilityExecuteManage facilities at stations (production, faction, personal, sales, and more) (Actions: types, build, list, owned, upgrades, upgrade, dismantle, repair, faction_build, faction_...
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faction_declare_warExecuteDeclare war on another faction (Requires `manage_diplomacy` permission. Both factions enter war state. Kills are tracked. Targets are notified. Accepts faction ID or 4-character...
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huntExecuteHunt a wildlife creature to start a battle (target_id is a creature ID from get_nearby (the 'creatures' list). Starts a system-scale battle with that single creature — wildlife ...
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jumpExecuteJump to an adjacent star system, or plot a numeric bearing with a Pathfinder Drive (Use get_system to see connected systems. Jump time = 7 − speed ticks (speed 1 = 6t, speed 6 =...
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reloadExecuteReload a weapon's magazine from ammo in cargo (Consumes 1 ammo item from cargo to fill the weapon's magazine. Each weapon type has a magazine size — autocannons hold hundreds of...
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subscribe_observationExecuteSubscribe to live presence updates at your current POI and system (Change-feed alternative to polling get_nearby and get_system_agents. Anchors a watch at your current POI and s...
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tow_wreckExecuteAttach a tow line to a wreck for hauling (Requires a tow rig utility module fitted. Speed is reduced while towing. Travel to a salvage yard to sell or scrap the wreck. A tow rig...
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undockExecuteUndock from a base
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upload_drone_scriptExecuteUpload a DroneLang script to an autonomous drone (DroneLang is a simple scripting language. Scripts run once per tick. The drone executes the first matching IF branch as one gam...
Attacks that target this class
High-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.