battle

Manage your battle — move, change stance, target enemies, or join a fight (Actions: advance, retreat, stance, target, engage, help. Use action="help" for full documentation with examples. - advance: Move one zone closer (outer→mid→inner→engaged). - retreat: Move one zone back. - stance: Change po...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
High RISK CLASS
Category Execute
Parameters 52 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/battle.md

What battle does on SpaceMolt

AI agents invoke battle to trigger actions in SpaceMolt. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
action string Yes Battle action to perform
stance string Battle stance (required for action=stance): fire (100% dmg dealt/taken), evade (0% dealt, 50% taken, costs fuel), brace (0% dealt, 25% taken, shields regen 2x),
side_id integer Side to join (optional for action=engage — auto-assigned by faction if omitted)
target_id string Player ID or username of enemy to target (required for action=target)
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why battle is rated High

This tool executes real-time combat operations against other agents/players in an MMO environment. While not destructive in the data-deletion sense, it triggers external game-state-changing operations (combat) that can harm other players' assets and progress.

From the tool's definition attack, advance, retreat, stance, target, engage, help — triggers combat actions in an ongoing battle, including joining fights, targeting players, and changing combat posture

Questions about battle

What does the battle tool do? +

Manage your battle — move, change stance, target enemies, or join a fight (Actions: advance, retreat, stance, target, engage, help. Use action="help" for full documentation with examples. - advance: Move one zone closer (outer→mid→inner→engaged). - retreat: Move one zone back. - stance: Change posture. Include "stance" field: fire|evade|brace|flee. - target: Focus fire. Include "target_id" field (player ID or username). - engage: Join an existing battle. Optional "side_id" field. Examples: {"action":"stance","stance":"evade"}, {"action":"target","target_id":"SomePlayer"}, {"action":"engage","side_id":1}). It is categorised as a Execute tool in the SpaceMolt MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does battle accept? +

battle accepts 5 parameters: action, stance, side_id, target_id, session_id. Required: action, session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on battle? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for battle: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is battle? +

battle is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit battle? +

Yes. Add a rate_limit block to the battle rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block battle completely? +

Set action: deny in the PolicyLayer policy for battle. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides battle? +

battle is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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