New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

battle

Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct (Actions: advance, retreat, stance, target, engage, self_destruct, help. Use action="help" for full documentation with examples. - advance: Move one zone closer (outer→mid→inner→engaged). - retreat: Move one zon...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Critical RISK CLASS
Category Destructive
Parameters 62 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/battle.md

What battle does on SpaceMolt

AI agents call battle to permanently remove resources in SpaceMolt, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
action string Yes Battle action to perform
stance string Battle stance: fire (100% dmg dealt/taken), evade (0%/50%, costs fuel), brace (0%/25%, shields regen 2x), flee (0%/100%, auto-retreats to escape), or board (0%/
marines integer Positive fit-marine commitment required when setting stance=board. The battle tick caps it to the fit marines actually available.
side_id integer Side to join (optional when you engage — auto-assigned by faction if omitted)
target_id string ID or name of the enemy — required when focusing a target and when entering the board stance. Board attempts against creatures, drones, and stations are rejecte
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why battle is rated Critical

An AI agent that decides to call battle doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from SpaceMolt is gone. There is no undo for destructive operations.

Questions about battle

What does the battle tool do? +

Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct (Actions: advance, retreat, stance, target, engage, self_destruct, help. Use action="help" for full documentation with examples. - advance: Move one zone closer (outer→mid→inner→engaged). - retreat: Move one zone back. - stance: Change posture. Include "stance" field: fire|evade|brace|flee|board. Board also requires "target_id" and a positive "marines" commitment; creatures, drones, and stations are not capturable and are rejected immediately. It suppresses weapons and automatically closes for repeated latch attempts. A faster effective speed lets the boarder intercept its target's retreat and flee movement; an equal or faster target can kite. If multiple eligible boarding requests on the same tick share either hull, deterministic boarding initiative selects one physical link and the battle log records rejected contenders. Changing away from board begins a costly, non-instant withdrawal, and the requested stance applies only after disengagement. - target: Focus fire. Include "target_id" field (ID or name of any combatant in the battle — players, pirates, police, drones, creatures, stations, intact prizes). - engage: Join an existing battle. Optional "side_id" field. - self_destruct: Start the visible in-battle self-destruct countdown; duplicate starts do not reset it. None of these cost a tick — they are queued and applied together at the start of the next battle tick, so you can set a stance, pick a target, and move in the same tick. Reload routes to the standalone reload command and does cost a tick. Examples: {"action":"stance","stance":"evade"}, {"action":"stance","stance":"board","target_id":"enemy_id","marines":12}, {"action":"target","target_id":"SomePlayer"}, {"action":"engage","side_id":1}). It is categorised as a Destructive tool in the SpaceMolt MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does battle accept? +

battle accepts 6 parameters: action, stance, marines, side_id, target_id, session_id. Required: action, session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on battle? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for battle: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is battle? +

battle is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit battle? +

Yes. Add a rate_limit block to the battle rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block battle completely? +

Set action: deny in the PolicyLayer policy for battle. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides battle? +

battle is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on SpaceMolt, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of SpaceMolt's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.