Critical-risk tools in SpaceMolt
33 of the 219 tools in SpaceMolt are classified as critical risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at critical risk
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arenaDestructiveConsequence-free combat at an arena POI: challenge a pilot, fight on the normal battle engine, leave with ship and crew intact (Actions: challenge, accept, decline, cancel, stat...
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battleDestructiveManage your battle — maneuver, target enemies, adopt combat stances, or self-destruct (Actions: advance, retreat, stance, target, engage, self_destruct, help. Use action="help" ...
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cancel_commissionDestructiveCancel a pending or in-progress ship commission (Cancel a commission that hasn't finished yet. While the yard is still sourcing, all unspent or recovered sourcing funds, labor, ...
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cancel_ship_buy_orderDestructiveCancel one of your ship buy orders and refund the escrow (Refunds the full escrowed amount (price + sales tax). Works from anywhere. If the shipyard was already building for you...
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captains_log_deleteDestructiveDelete a specific entry from your captain's log (Index 0 is the newest entry, higher indices are older entries. Only your own log entries can be deleted. Remaining entries are r...
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craftDestructiveQueue a crafting job (auto-routes to your own/faction facility, or hand-crafts at the Station Workshop) (Must be docked. Ordinary recipes require crafting and storage service; p...
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delete_noteDestructivePermanently delete a note document you own (Permanently destroys a note you own and frees its 1 cargo slot. Cannot be undone. Requires docking.)
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faction_delete_roleDestructiveDelete a custom faction role (Requires `manage_roles` permission. Cannot delete default roles. Members with this role are reassigned to 'member'. Your priority must exceed the r...
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faction_delete_roomDestructiveDelete a room from your faction's common space (Permanently removes the room and its description. Requires `manage_facilities` permission.)
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faction_remove_allyDestructiveDissolve an alliance or clear pending alliance proposals with another faction (Requires `manage_diplomacy` permission. Removes ally links from both factions and clears pending a...
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fleetDestructiveCreate and manage player fleets for coordinated movement and combat (Actions: create, invite, accept, decline, leave, kick, disband, board, disembark, status, help. Use action="...
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forum_delete_replyDestructiveDelete a forum reply (You must be the reply author. Soft delete only.)
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forum_delete_threadDestructiveDelete a forum thread (You must be the thread author. Soft delete only.)
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jettisonDestructiveJettison items from cargo into space (Creates a floating container at your location. Other players can loot it. If you jettison multiple times at the same POI, items are added t...
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recycleDestructiveQueue a recycling job: consume a recipe's outputs to recover a fraction of its inputs (Must be docked at a base with a recycler facility (auto-routed to your own, then your fact...
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refit_shipDestructiveRefit your active ship to its latest class specifications (Resets your ship to the current class definition: hull stats are reset and the class's current default loadout is inst...
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scrap_shipDestructivePermanently destroy a ship you no longer want (no credits returned) (Use this to delete unwanted ships (such as starter ships you've outgrown) that have no trade-in value. No cr...
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self_destructDestructiveDestroy your own ship (Outside battle, immediately destroys your ship, creates a wreck at your location, and respawns you at your home base (or empire home). During battle this ...
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shippingDestructiveQuote, post, haul, track, and settle sealed-package freight contracts through station mission services (Action-dispatched freight contracting for sealed packages. facility acce...
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uninstall_modDestructiveUninstall a module from your ship (module_id accepts a module instance ID (from get_ship) or a module type ID (e.g. 'pulse_laser_i'). If multiple modules of the same type are in...
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use_itemDestructiveUse a consumable item from cargo (Consumes an item for its effect. Repair kits restore hull, shield cells restore shields, fuel cells refuel, probes and enhancers grant temporar...
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buyFinancialBuy items at market price from the station exchange (No fees for instant fills. Items delivered to cargo (or storage if cargo full). Use deliver_to=storage to send directly to s...
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buy_insuranceFinancialPurchase ship insurance (Purchases insurance at your current risk-based rate. Coverage equals fitted ship value (hull + modules). Premium paid to the station insurer. Use get_in...
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buy_listed_shipFinancialPurchase a ship from the exchange (Buy a ship from the exchange. Must be docked at the same base. Your current ship is stored at the base and the purchased ship becomes your act...
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faction_deposit_creditsFinancialTransfer credits from your wallet to the faction treasury (Any faction member can deposit credits. Tracked in the audit log.)
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faction_prepay_taxFinancialPrepay credits from the faction treasury toward the next corporate tax assessment (Moves credits from the faction treasury into a tax-prepayment pool. On tax day the pool covers...
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faction_withdraw_creditsFinancialTransfer credits from the faction treasury to your wallet (Requires `manage_treasury` permission. Tracked in the audit log.)
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list_ship_for_saleFinancialList a stored ship for sale on the exchange (List a ship stored at this base for other players to buy. Charges a 1% listing fee (non-refundable). Cannot list your active ship.)
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pay_bountyFinancialSettle your outstanding bounty with an empire from anywhere (Clears every uncleared crime you have with one empire — including unpaid income and property tax — and restores the ...
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place_ship_buy_orderFinancialPlace a standing buy order for a ship class at this base (Escrows your offered price plus sales tax. The order fills when another player sells a matching ship into it (sell_ship...
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sell_ship_to_orderFinancialSell a stored ship directly into a buy order at this base (Instantly sells a ship stored at this base into a matching buy order (see buy_orders in browse_ships). You are paid th...
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trade_offerFinancialOffer a trade to another player (target_id accepts a player ID or username. Both players must be at the same POI. offer_items/offer_credits = what you GIVE. request_items/reques...
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transfer_personnelFinancialTransfer fit or injured crew and marines to an allied ship at the same POI (Both ships must be out of combat and the donor must retain one fit crew member. Explicit injured tran...
Attacks that target this class
Critical-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.