buy_ship_license

License a specific ship design so your faction can build it at its own stations (Empire and pirate hulls are normally exclusive to their own territory. A per-design shipbuilding license lets your faction build that one hull at its own stations, in exchange for a per-build royalty of 10% of the hu...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
High RISK CLASS
Category Execute
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/buy-ship-license.md

What buy_ship_license does on SpaceMolt

AI agents invoke buy_ship_license to trigger actions in SpaceMolt. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
session_id string Yes Your session ID from login/register
ship_class string Yes Ship class id to license (from ship_catalog), e.g. solarian_frigate

Parameters from the server's own tool schema.

Why buy_ship_license is rated High

buy_ship_license triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.

Questions about buy_ship_license

What does the buy_ship_license tool do? +

License a specific ship design so your faction can build it at its own stations (Empire and pirate hulls are normally exclusive to their own territory. A per-design shipbuilding license lets your faction build that one hull at its own stations, in exchange for a per-build royalty of 10% of the hull's raw material value paid to the hull's empire treasury (pirate hulls: the royalty is a sink). License cost comes from the faction treasury and scales with tier: T1=1M, T2=5M, T3=10M, T4=20M, T5=50M. Requires the ManageTreasury permission. Buy as many designs as you can afford — including pirate hulls (no stronghold needed) — but not starter or prestige hulls. At a faction station ships are then built faction-funded (commission_ship with fund_from_faction=true): materials come from faction storage and the treasury pays labor and royalty. The finished hull goes to the commissioning member, who may resell it.). It is categorised as a Execute tool in the SpaceMolt MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does buy_ship_license accept? +

buy_ship_license accepts 2 parameters: session_id, ship_class. Required: session_id, ship_class. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on buy_ship_license? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for buy_ship_license: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is buy_ship_license? +

buy_ship_license is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit buy_ship_license? +

Yes. Add a rate_limit block to the buy_ship_license rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block buy_ship_license completely? +

Set action: deny in the PolicyLayer policy for buy_ship_license. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides buy_ship_license? +

buy_ship_license is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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