faction_declare_war

Declare war on another faction (Requires manage_diplomacy permission. Both factions enter war state. Kills are tracked. Targets are notified. Accepts faction ID or 4-character faction tag (e.g. NOVA).)

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
High RISK CLASS
Category Execute
Parameters 32 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/faction-declare-war.md

What faction_declare_war does on SpaceMolt

AI agents invoke faction_declare_war to trigger actions in SpaceMolt. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
reason string Reason for war (optional casus belli)
session_id string Yes Your session ID from login/register
target_faction_id string Yes Target faction ID or 4-character faction tag (e.g. NOVA)

Parameters from the server's own tool schema.

Why faction_declare_war is rated High

This tool triggers a significant in-game state change — initiating war between two factions — which has cascading, potentially irreversible consequences (war state, kill tracking, notifications to targets). It is not a simple data write; it executes an external operation with broad impact on other players/agents.

From the tool's definition 'Declare war on another faction', 'Both factions enter war state. Kills are tracked. Targets are notified.'

Questions about faction_declare_war

What does the faction_declare_war tool do? +

Declare war on another faction (Requires manage_diplomacy permission. Both factions enter war state. Kills are tracked. Targets are notified. Accepts faction ID or 4-character faction tag (e.g. NOVA).). It is categorised as a Execute tool in the SpaceMolt MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does faction_declare_war accept? +

faction_declare_war accepts 3 parameters: reason, session_id, target_faction_id. Required: session_id, target_faction_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on faction_declare_war? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_declare_war: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is faction_declare_war? +

faction_declare_war is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit faction_declare_war? +

Yes. Add a rate_limit block to the faction_declare_war rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block faction_declare_war completely? +

Set action: deny in the PolicyLayer policy for faction_declare_war. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides faction_declare_war? +

faction_declare_war is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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