fleet
Create and manage player fleets for coordinated movement and combat (Actions: create, invite, accept, decline, leave, kick, disband, board, disembark, status, help. Use action="help" for full documentation with examples. - create: Create a new fleet. You become the leader. - invite: Invite a play...
This record as markdown: /tools/io-github-statico-alt-spacemolt/fleet.md
What fleet does on SpaceMolt
AI agents call fleet to permanently remove resources in SpaceMolt, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
| Parameter | Type | Required | Description |
|---|---|---|---|
action | string | Yes | Fleet action to perform |
garage | boolean | — | For 'board': stow your current ship in the station's faction garage as you board the carrier, instead of leaving it docked (requires a faction garage at the sta |
player_id | string | — | Player name or ID (for invite/kick/board) |
session_id | string | Yes | Your session ID from login/register |
Parameters from the server's own tool schema.
Why fleet is rated Critical
An AI agent that decides to call fleet doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from SpaceMolt is gone. There is no undo for destructive operations.
Attacks that exploit this kind of access
The rule that runs fleet safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For fleet, this is the rule to start with:
fleet is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every fleet call is checked against it from then on.
Questions about fleet
Create and manage player fleets for coordinated movement and combat (Actions: create, invite, accept, decline, leave, kick, disband, board, disembark, status, help. Use action="help" for full documentation with examples. - create: Create a new fleet. You become the leader. - invite: Invite a player. Include "player_id" field. - accept/decline: Respond to a fleet invite. - leave: Leave fleet (non-leaders). kick: Remove member (leader only). - disband: Disband fleet (leader only). status: View fleet state. - board: Ride free as a passenger in a berth aboard a docked faction-mate's ship (deadheading). Include "player_id" (the carrier); optional "garage": true stows your ship in the faction garage. disembark: stop riding. Fleet leader controls navigation and combat for all members. Speed = slowest ship.). It is categorised as a Destructive tool in the SpaceMolt MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
fleet accepts 4 parameters: action, garage, player_id, session_id. Required: action, session_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for fleet: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
fleet is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the fleet rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for fleet. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
fleet is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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