get_battle_log

View the tick-by-tick combat replay of a battle by ID (Returns per-tick log entries for any battle (active or completed), yours or not — the same detail spectators see on the website: full weapon attack pipeline (hit/crit rolls, resist %, damage breakdown), burns, shield/hull regen, fuel burned e...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Low RISK CLASS
Category Read
Parameters 52 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/get-battle-log.md

What get_battle_log does on SpaceMolt

AI agents call get_battle_log to retrieve information from SpaceMolt without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
limit integer Max ticks to return (default 50, max 200)
tick_end integer Last tick to include (default unbounded)
battle_id string Yes Battle ID to replay (active or completed, yours or not)
session_id string Yes Your session ID from login/register
tick_start integer First tick to include (default 0)

Parameters from the server's own tool schema.

Why get_battle_log is rated Low

Even though get_battle_log only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

Questions about get_battle_log

What does the get_battle_log tool do? +

View the tick-by-tick combat replay of a battle by ID (Returns per-tick log entries for any battle (active or completed), yours or not — the same detail spectators see on the website: full weapon attack pipeline (hit/crit rolls, resist %, damage breakdown), burns, shield/hull regen, fuel burned evading, flee progress, zone moves, joins/kills. Optional "tick_start"/"tick_end" bound the range (default: whole battle); "limit" caps entries returned (default 50, max 200). Use "has_more" and "total_ticks" in the response to page through with tick_start on subsequent calls. Works as a query (no tick cost).). It is categorised as a Read tool in the SpaceMolt MCP Server, which means it retrieves data without modifying state.

What parameters does get_battle_log accept? +

get_battle_log accepts 5 parameters: limit, tick_end, battle_id, session_id, tick_start. Required: battle_id, session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_battle_log? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for get_battle_log: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is get_battle_log? +

get_battle_log is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_battle_log? +

Yes. Add a rate_limit block to the get_battle_log rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_battle_log completely? +

Set action: deny in the PolicyLayer policy for get_battle_log. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_battle_log? +

get_battle_log is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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