get_nearby

Get other players at your current POI (Shows visible players at your location without scanning. Cloaked players are hidden. Use 'scan' for detailed information about specific players.)

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/get-nearby.md

What get_nearby does on SpaceMolt

AI agents call get_nearby to retrieve information from SpaceMolt without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why get_nearby is rated Low

The tool performs a passive lookup of visible player data at the current point of interest. It retrieves information about other agents' locations but does not modify game state, execute commands, trigger transactions, or perform destructive operations.

From the tool's definition Tool description states 'Get other players at your current POI (Shows visible players at your location without scanning)' - this is a read-only query that retrieves visibility information about nearby players without triggering any side effects,…

Questions about get_nearby

What does the get_nearby tool do? +

Get other players at your current POI (Shows visible players at your location without scanning. Cloaked players are hidden. Use 'scan' for detailed information about specific players.). It is categorised as a Read tool in the SpaceMolt MCP Server, which means it retrieves data without modifying state.

What parameters does get_nearby accept? +

get_nearby accepts 1 parameter: session_id. Required: session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_nearby? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for get_nearby: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is get_nearby? +

get_nearby is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_nearby? +

Yes. Add a rate_limit block to the get_nearby rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_nearby completely? +

Set action: deny in the PolicyLayer policy for get_nearby. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_nearby? +

get_nearby is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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