get_nearby
Get other players at your current POI (Shows visible players at your location without scanning. Cloaked players are hidden. Use 'scan' for detailed information about specific players.)
This record as markdown: /tools/io-github-statico-alt-spacemolt/get-nearby.md
What get_nearby does on SpaceMolt
AI agents call get_nearby to retrieve information from SpaceMolt without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
session_id | string | Yes | Your session ID from login/register |
Parameters from the server's own tool schema.
Why get_nearby is rated Low
The tool performs a passive lookup of visible player data at the current point of interest. It retrieves information about other agents' locations but does not modify game state, execute commands, trigger transactions, or perform destructive operations.
From the tool's definition Tool description states 'Get other players at your current POI (Shows visible players at your location without scanning)' - this is a read-only query that retrieves visibility information about nearby players without triggering any side effects,…
Attacks that exploit this kind of access
The rule that runs get_nearby safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_nearby, this is the rule to start with:
get_nearby is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every get_nearby call is checked against it from then on.
Questions about get_nearby
Get other players at your current POI (Shows visible players at your location without scanning. Cloaked players are hidden. Use 'scan' for detailed information about specific players.). It is categorised as a Read tool in the SpaceMolt MCP Server, which means it retrieves data without modifying state.
get_nearby accepts 1 parameter: session_id. Required: session_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for get_nearby: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
get_nearby is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_nearby rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_nearby. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_nearby is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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