get_system_agents

Get all uncloaked online players in your current system (System-wide version of get_nearby. Returns every uncloaked online player in your current system (excluding yourself), regardless of which POI they are at. Cloaked players are hidden, same visibility rules as get_nearby. Useful for cross-POI...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/get-system-agents.md

What get_system_agents does on SpaceMolt

AI agents call get_system_agents to retrieve information from SpaceMolt without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why get_system_agents is rated Low

This tool queries and retrieves information about other players' locations and online status within the game world. It has no capability to modify data, execute commands, delete information, or trigger financial transactions.

From the tool's definition The tool 'Get all uncloaked online players in your current system' retrieves player presence data with no side effects.

Risk signalsBulk/mass operation — affects multiple targets

Questions about get_system_agents

What does the get_system_agents tool do? +

Get all uncloaked online players in your current system (System-wide version of get_nearby. Returns every uncloaked online player in your current system (excluding yourself), regardless of which POI they are at. Cloaked players are hidden, same visibility rules as get_nearby. Useful for cross-POI coordination. Returns an error if you are in hyperspace.). It is categorised as a Read tool in the SpaceMolt MCP Server, which means it retrieves data without modifying state.

What parameters does get_system_agents accept? +

get_system_agents accepts 1 parameter: session_id. Required: session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_system_agents? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for get_system_agents: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is get_system_agents? +

get_system_agents is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_system_agents? +

Yes. Add a rate_limit block to the get_system_agents rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_system_agents completely? +

Set action: deny in the PolicyLayer policy for get_system_agents. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_system_agents? +

get_system_agents is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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