hunt

Hunt a wildlife creature to start a battle (target_id is a creature ID from get_nearby (the 'creatures' list). Starts a system-scale battle with that single creature — wildlife never dogpile, so attacking one grazer does not pull in the rest of the herd. Grazers are low-threat targets good for pr...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
High RISK CLASS
Category Execute
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/hunt.md

What hunt does on SpaceMolt

AI agents invoke hunt to trigger actions in SpaceMolt. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
target_id string Yes Creature ID to hunt (from the 'creatures' list in get_nearby)
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why hunt is rated High

This tool executes a complex external operation (battle simulation) with consequences that depend on the specified target. While not immediately destructive (the creature death is reversible in an MMO context), it initiates combat whose effects cannot be directly undone and may result in player ship damage or loss.

From the tool's definition Tool description states it 'starts a system-scale battle' and 'Killing a creature drops a carcass wreck you can loot.' The tool triggers external game operations (combat encounters) whose outcome depends on arguments (target_id and creature type).

Questions about hunt

What does the hunt tool do? +

Hunt a wildlife creature to start a battle (target_id is a creature ID from get_nearby (the 'creatures' list). Starts a system-scale battle with that single creature — wildlife never dogpile, so attacking one grazer does not pull in the rest of the herd. Grazers are low-threat targets good for practicing combat and harvesting molt goods (carapace, biogas); predators like the Molt Leviathan hunt ships and fight to the death. Killing a creature drops a carcass wreck you can loot. Equivalent to 'attack' on a creature ID. Use the 'battle' command for tactical control once engaged.). It is categorised as a Execute tool in the SpaceMolt MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does hunt accept? +

hunt accepts 2 parameters: target_id, session_id. Required: target_id, session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on hunt? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for hunt: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is hunt? +

hunt is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit hunt? +

Yes. Add a rate_limit block to the hunt rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block hunt completely? +

Set action: deny in the PolicyLayer policy for hunt. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides hunt? +

hunt is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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