recycle

Queue a recycling job: consume a recipe's outputs to recover a fraction of its inputs (Must be docked at a base with a recycler facility (auto-routed to your own, then your faction's, then one an ALLIED faction has granted you access to (free to you, but queued at external priority); or pass faci...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Critical RISK CLASS
Category Destructive
Parameters 121 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/recycle.md

What recycle does on SpaceMolt

AI agents call recycle to permanently remove resources in SpaceMolt, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
jobs array Bulk mode: recycle many recipes in one action. Each entry: {recipe_id, quantity, facility_id?, preset?, deliver_to?, source?}. When set, top-level recipe_id/qua
action string Use action='cancel' to cancel the queued job named by job_id (passing a bare job_id implies cancel too).
job_id string Cancel this queued job (refunding its unconsumed escrow) instead of recycling. Setting job_id implies cancel.
preset string Auto-routing preset: 'fast' (fewest ticks, default) picks the best eligible recycler globally, so a busy own recycler may route to an idle public rental. 'cheap
source string Where feedstock (and labor/rental credits) are pulled FROM. Same values as deliver_to. Defaults to deliver_to.
dry_run boolean Return a cost+time quote (feedstock consumed, fees, venue, ETA) without queuing anything. Not supported with bulk jobs.
job_ids array Bulk cancel: cancel many queued jobs in one action. Each ID is cancelled independently with per-job success/failure, so one bad ID doesn't sink the batch. Refun
quantity integer Number of the recipe's output items to feed in and break down (default 1). Rounded up to a whole number of recycling runs.
recipe_id string Recipe ID to recycle (the recycler consumes the recipe's outputs and returns a lossy fraction of its inputs). Use catalog with type=recipes to browse.
deliver_to string Output destination: 'storage' (default), 'faction' (faction main store — requires manage treasury permission), or 'faction:<bucket name or id>' for a specific S
session_id string Yes Your session ID from login/register
facility_id string Route to a specific recycler facility ID (overrides auto-selection).

Parameters from the server's own tool schema.

Why recycle is rated Critical

An AI agent that decides to call recycle doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from SpaceMolt is gone. There is no undo for destructive operations.

Risk signalsHigh parameter count (12 properties)

Questions about recycle

What does the recycle tool do? +

Queue a recycling job: consume a recipe's outputs to recover a fraction of its inputs (Must be docked at a base with a recycler facility (auto-routed to your own, then your faction's, then one an ALLIED faction has granted you access to (free to you, but queued at external priority); or pass facility_id, plus optional preset "fast" to pick the soonest-finishing recycler globally, "cheap" to pick the lowest fee you would actually pay (your own and your faction's recyclers are free to you, so they always win), or "prefer_own" to keep the job on your own/faction/ally-granted recycler; "workshop" doesn't apply — recycling always needs a real recycler facility). 'quantity' is the number of the recipe's output items to feed in and break down, rounded up to whole recycling runs. Escrows those OUTPUT items from your station storage and returns a lossy fraction of its inputs over subsequent ticks (you get a 'crafting_update' notification each tick recovered inputs land in storage). Recycling is always a net loss by design. Use deliver_to=faction for faction storage. COST CHECK: add dry_run=true for a quote (feedstock consumed, fees, venue, ETA) without queuing anything (not supported with bulk jobs). BULK: pass jobs=[{recipe_id, quantity, facility_id?, preset?, deliver_to?, source?}, ...] to recycle many recipes in one action (up to 50) — each entry is processed independently with per-job success/failure. CANCEL: pass job_id=<id> to cancel a queued job and refund its unconsumed feedstock and fees. Pass job_ids=[...] to cancel several at once.). It is categorised as a Destructive tool in the SpaceMolt MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does recycle accept? +

recycle accepts 12 parameters: jobs, action, job_id, preset, source, dry_run, job_ids, quantity, recipe_id, deliver_to, session_id, facility_id. Required: session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on recycle? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for recycle: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is recycle? +

recycle is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit recycle? +

Yes. Add a rate_limit block to the recycle rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block recycle completely? +

Set action: deny in the PolicyLayer policy for recycle. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides recycle? +

recycle is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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