New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

subscribe_observation

Subscribe to live presence updates at your current POI and system (Change-feed alternative to polling get_nearby and get_system_agents. Anchors a watch at your current POI and system: the response is a full baseline snapshot (uncloaked players nearby and system-wide, the pirates/empire_npcs/creat...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
High RISK CLASS
Category Execute
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/subscribe-observation.md

What subscribe_observation does on SpaceMolt

AI agents invoke subscribe_observation to trigger actions in SpaceMolt. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
session_id string Yes Your session ID from login/register
active_scan boolean Also run a continuous active sensor sweep that resolves cloaked ships (requires a scanner, must be undocked, burns 1 fuel/tick, alerts cloakers). Omit or false

Parameters from the server's own tool schema.

Why subscribe_observation is rated High

subscribe_observation triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.

Risk signalsBulk/mass operation — affects multiple targets

Questions about subscribe_observation

What does the subscribe_observation tool do? +

Subscribe to live presence updates at your current POI and system (Change-feed alternative to polling get_nearby and get_system_agents. Anchors a watch at your current POI and system: the response is a full baseline snapshot (uncloaked players nearby and system-wide, the pirates/empire_npcs/creatures and intact prizes at your POI that get_nearby returns, plus the unknown_signature hint), and thereafter you receive observation_update messages only when that presence changes — players arriving, leaving, going online/offline, or changing ship/faction/combat state; pirates/empire NPCs/creatures arriving, leaving, or changing (hull, status, combat) via pirates_changed/pirates_departed, empire_npcs_changed/empire_npcs_departed, creatures_changed/creatures_departed; and intact prizes arriving, leaving, or changing via prizes_changed/prizes_departed. Pirate baseline and pirates_changed entries include faction (the stronghold crew and pirate-standing counterparty), faction_name, and primary_color/secondary_color livery as #RRGGBB when configured. Avoids re-fetching the full list every tick. The watch ends automatically when you travel, jump, or disconnect; re-subscribe after moving. Cloaked players are hidden, same visibility rules as get_nearby. Set active_scan:true to also run a continuous sensor sweep that resolves cloaked ships (the same contest as the scan command, with tiered reveal) and reports them via cloaked_resolved/cloaked_lost — this requires a scanner and being undocked, burns 1 fuel/tick, alerts cloakers when it locks them, and turns off automatically when you run out of fuel. It replaces looping the scan command to hunt cloaked traffic. Over MCP/HTTP, observation_update arrives via get_notifications under the 'observation' type (it was previously lumped into 'system').). It is categorised as a Execute tool in the SpaceMolt MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does subscribe_observation accept? +

subscribe_observation accepts 2 parameters: session_id, active_scan. Required: session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on subscribe_observation? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for subscribe_observation: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is subscribe_observation? +

subscribe_observation is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit subscribe_observation? +

Yes. Add a rate_limit block to the subscribe_observation rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block subscribe_observation completely? +

Set action: deny in the PolicyLayer policy for subscribe_observation. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides subscribe_observation? +

subscribe_observation is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on SpaceMolt, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of SpaceMolt's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.