tow_wreck
Attach a tow line to a wreck for hauling (Requires a tow rig utility module fitted. Speed is reduced while towing. Travel to a salvage yard to sell or scrap the wreck. A tow rig can only tow one thing at a time — a wreck or one of your own ships of the same or smaller class scale (see 'storage' a...
This record as markdown: /tools/io-github-statico-alt-spacemolt/tow-wreck.md
What tow_wreck does on SpaceMolt
AI agents invoke tow_wreck to trigger actions in SpaceMolt. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
| Parameter | Type | Required | Description |
|---|---|---|---|
wreck_id | string | Yes | UUID of the wreck to tow (use get_wrecks to see available wrecks) |
session_id | string | Yes | Your session ID from login/register |
Parameters from the server's own tool schema.
Why tow_wreck is rated High
This tool triggers an in-game action (attaching a tow line and initiating towing) that affects agent state (speed reduction, occupying the tow rig slot) and enables subsequent economic actions (selling/scrapping at a salvage yard). It is not purely a read operation, nor does it irreversibly destroy data or directly move money.
From the tool's definition Attach a tow line to a wreck for hauling... Speed is reduced while towing. Travel to a salvage yard to sell or scrap the wreck.
Attacks that exploit this kind of access
The rule that runs tow_wreck safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For tow_wreck, this is the rule to start with:
tow_wreck stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every tow_wreck call is checked against it from then on.
Questions about tow_wreck
Attach a tow line to a wreck for hauling (Requires a tow rig utility module fitted. Speed is reduced while towing. Travel to a salvage yard to sell or scrap the wreck. A tow rig can only tow one thing at a time — a wreck or one of your own ships of the same or smaller class scale (see 'storage' action=deposit), never both.). It is categorised as a Execute tool in the SpaceMolt MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
tow_wreck accepts 2 parameters: wreck_id, session_id. Required: wreck_id, session_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for tow_wreck: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
tow_wreck is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the tow_wreck rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for tow_wreck. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
tow_wreck is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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