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uninstall_mod

Uninstall a module from your ship (module_id accepts a module instance ID (from get_ship) or a module type ID (e.g. 'pulse_laser_i'). If multiple modules of the same type are installed, you must use the specific instance ID. You must be docked or have a Ship Maintenance Bay fitted. In space, the ...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Critical RISK CLASS
Category Destructive
Parameters 22 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/uninstall-mod.md

What uninstall_mod does on SpaceMolt

AI agents call uninstall_mod to permanently remove resources in SpaceMolt, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
module_id string Yes Module ID to install/uninstall. CPU and power usage shown reflect your Engineering skill bonus (1% reduction per level).
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why uninstall_mod is rated Critical

An AI agent that decides to call uninstall_mod doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from SpaceMolt is gone. There is no undo for destructive operations.

Questions about uninstall_mod

What does the uninstall_mod tool do? +

Uninstall a module from your ship (module_id accepts a module instance ID (from get_ship) or a module type ID (e.g. 'pulse_laser_i'). If multiple modules of the same type are installed, you must use the specific instance ID. You must be docked or have a Ship Maintenance Bay fitted. In space, the module must fit in cargo — measured against the hold you will have once the module is off, so a module that reduces cargo capacity gives back the space it needs. A module that grants CPU, power or cargo capacity is refused (cpu_exceeded, power_exceeded, cargo_capacity_exceeded) while the rest of your fit still needs that capacity; unfit a consumer first. A module that costs capacity is never refused for this reason.). It is categorised as a Destructive tool in the SpaceMolt MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does uninstall_mod accept? +

uninstall_mod accepts 2 parameters: module_id, session_id. Required: module_id, session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on uninstall_mod? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for uninstall_mod: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is uninstall_mod? +

uninstall_mod is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit uninstall_mod? +

Yes. Add a rate_limit block to the uninstall_mod rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block uninstall_mod completely? +

Set action: deny in the PolicyLayer policy for uninstall_mod. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides uninstall_mod? +

uninstall_mod is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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