use_item

Use a consumable item from cargo (Consumes an item for its effect. Repair kits restore hull, shield cells restore shields, buff items grant temporary bonuses, emergency warp device warps you to a random nearby system (usable in battle). Quantity defaults to 1; for instant effects (repair/shield),...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
High RISK CLASS
Category Execute
Parameters 32 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/use-item.md

What use_item does on SpaceMolt

AI agents invoke use_item to trigger actions in SpaceMolt. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
item_id string Yes ID of the consumable item to use (e.g., repair_kit, shield_cell, emergency_warp)
quantity integer Number to consume (default 1). For repair/shield items, using more restores more. For buffs, only 1 is consumed.
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why use_item is rated High

The tool triggers real in-game effects (hull repair, shield restoration, buffs, forced warp) that alter game state in meaningful ways. While some effects are reversible (buffs expire), others like consuming items and emergency warping to a random system have irreversible consequences.

From the tool's definition Consumes an item for its effect. Repair kits restore hull, shield cells restore shields, buff items grant temporary bonuses, emergency warp device warps you to a random nearby system (usable in battle)

Questions about use_item

What does the use_item tool do? +

Use a consumable item from cargo (Consumes an item for its effect. Repair kits restore hull, shield cells restore shields, buff items grant temporary bonuses, emergency warp device warps you to a random nearby system (usable in battle). Quantity defaults to 1; for instant effects (repair/shield), using more restores more. For buffs, only 1 is consumed (refreshes duration). Use 'refuel' command for fuel cells. Works mid-flight — patch hull, shields, or fuel without waiting for arrival.). It is categorised as a Execute tool in the SpaceMolt MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does use_item accept? +

use_item accepts 3 parameters: item_id, quantity, session_id. Required: item_id, session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on use_item? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for use_item: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is use_item? +

use_item is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit use_item? +

Yes. Add a rate_limit block to the use_item rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block use_item completely? +

Set action: deny in the PolicyLayer policy for use_item. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides use_item? +

use_item is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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