Medium Risk

update_project_uids

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

How to control update_project_uids ↓

What update_project_uids does on Godot MCP

AI agents use update_project_uids to create or update resources in Godot MCP — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot MCP environment.

Medium Risk

Why update_project_uids needs a policy

The tool updates and resaves project resources, which constitutes modification of project data. This is a Write operation (reversible, modifies state) rather than Destructive (since resaving can be undone by version control or manual reversion).

From the tool's definition Tool description states 'Update UID references in a Godot project by resaving resources' — this modifies existing project data (UID references and resources) through a resave operation, which is reversible but affects project integrity.

Documented attack patterns abuse exactly the kind of access update_project_uids gives an agent:

How to control update_project_uids

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for update_project_uids:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "update_project_uids": {
      "limits": [
        {
          "counter": "update_project_uids_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

update_project_uids stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

Free to start. No card required.

Related tools and policies

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Questions about update_project_uids

What does the update_project_uids tool do? +

Update UID references in a Godot project by resaving resources (for Godot 4.4+). It is categorised as a Write tool in the Godot MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on update_project_uids? +

Register the Godot MCP server in PolicyLayer and add a rule for update_project_uids: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP. Nothing to install.

What risk level is update_project_uids? +

update_project_uids is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit update_project_uids? +

Yes. Add a rate_limit block to the update_project_uids rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block update_project_uids completely? +

Set action: deny in the PolicyLayer policy for update_project_uids. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides update_project_uids? +

update_project_uids is provided by the Godot MCP server (leesinliang/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot MCP tool call.

Start from Godot MCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

18 Godot MCP tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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