Low Risk

getNearbyPlayers

Get a list of players nearby

How to control getNearbyPlayers ↓

What getNearbyPlayers does on MCP Minecraft Remote

AI agents call getNearbyPlayers to retrieve information from MCP Minecraft Remote without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

Why getNearbyPlayers needs a policy

This tool retrieves information about player locations in the game world. It performs a read-only query with no side effects—no data is modified, deleted, or executed. While the parent server enables control of Minecraft gameplay (which includes Execute-category tools like attackEntity and digBlock), this specific tool is purely informational.

From the tool's definition Tool name 'getNearbyPlayers' and description 'Get a list of players nearby' indicate a query operation that retrieves data about nearby players without modifying game state or triggering actions.

Documented attack patterns abuse exactly the kind of access getNearbyPlayers gives an agent:

How to control getNearbyPlayers

PolicyLayer is an MCP gateway — it sits between your AI agents and MCP Minecraft Remote, and nothing reaches the server without passing your rules. This is the rule we recommend for getNearbyPlayers:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "getNearbyPlayers": {}
  }
}

getNearbyPlayers is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register MCP Minecraft Remote — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Related tools and policies

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Questions about getNearbyPlayers

What does the getNearbyPlayers tool do? +

Get a list of players nearby. It is categorised as a Read tool in the MCP Minecraft Remote MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on getNearbyPlayers? +

Register the MCP Minecraft Remote MCP server in PolicyLayer and add a rule for getNearbyPlayers: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches MCP Minecraft Remote. Nothing to install.

What risk level is getNearbyPlayers? +

getNearbyPlayers is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit getNearbyPlayers? +

Yes. Add a rate_limit block to the getNearbyPlayers rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block getNearbyPlayers completely? +

Set action: deny in the PolicyLayer policy for getNearbyPlayers. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides getNearbyPlayers? +

getNearbyPlayers is provided by the MCP Minecraft Remote MCP server (nacal/mcp-minecraft-remote). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every MCP Minecraft Remote tool call.

Start from MCP Minecraft Remote, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

27 MCP Minecraft Remote tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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