batch_delete_nodes

Delete multiple nodes from the scene in a single call.

Server Godot MCP Server neondeex/godotmcp-pro-free-client
Category Destructive
Risk class Critical
Parameters 00 required

What batch_delete_nodes does on Godot MCP Server

AI agents call batch_delete_nodes to permanently remove resources in Godot MCP Server — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why batch_delete_nodes needs a policy

Deletion of scene nodes in a game editor is irreversible—nodes cannot be recovered after removal without undo functionality being explicitly invoked. Batch deletion amplifies the blast radius by allowing an AI agent to destroy multiple scene structures in one operation. While undo may exist in Godot, the tool itself performs the destructive action and does not guarantee recovery.

From the tool's definition Tool name 'batch_delete_nodes' explicitly performs deletion of multiple nodes. Description confirms 'Delete multiple nodes from the scene in a single call.' The word 'delete' is a classic destructive operation indicator.

Questions about batch_delete_nodes

What does the batch_delete_nodes tool do? +

Delete multiple nodes from the scene in a single call. It is categorised as a Destructive tool in the Godot MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on batch_delete_nodes? +

Register the Godot MCP Server MCP server in PolicyLayer and add a rule for batch_delete_nodes: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Server. Nothing to install.

What risk level is batch_delete_nodes? +

batch_delete_nodes is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit batch_delete_nodes? +

Yes. Add a rate_limit block to the batch_delete_nodes rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block batch_delete_nodes completely? +

Set action: deny in the PolicyLayer policy for batch_delete_nodes. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides batch_delete_nodes? +

batch_delete_nodes is provided by the Godot MCP Server MCP server (neondeex/godotmcp-pro-free-client). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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