Critical-risk tools in Godot MCP Server
8 of the 167 tools in Godot MCP Server are classified as critical risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at critical risk
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batch_delete_nodesDestructiveDelete multiple nodes from the scene in a single call.
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delete_animationDestructiveDelete an animation from an AnimationPlayer node.
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delete_fileDestructiveDelete a file from the project filesystem.
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delete_nodeDestructiveDelete a node from the currently open scene.
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detach_scriptDestructiveRemove the script attached to a node.
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remove_audio_busDestructiveRemove an audio bus by name.
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remove_state_machine_stateDestructiveRemove a state from an AnimationNodeStateMachine.
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tilemap_clearDestructiveClear all cells in a TileMap layer.
Attacks that target this class
Critical-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.