Low Risk

ue_dump_names

Read Unreal Engine FNamePool and dump all name entries from a running UE game.

How to control ue_dump_names ↓

What ue_dump_names does on Nevercheese Pcileech Memprocfs

AI agents call ue_dump_names to retrieve information from Nevercheese Pcileech Memprocfs without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

Why ue_dump_names needs a policy

This tool performs data extraction and inspection of memory structures in a running game process. While it operates on DMA-based memory access (which is inherently privileged), the specific operation is read-only: it retrieves the FNamePool name entries without modifying, deleting, or executing any code. The primary risk is unauthorized memory inspection rather than direct system harm.

From the tool's definition Tool name contains 'dump' and description explicitly states 'Read Unreal Engine FNamePool and dump all name entries'. The verb 'dump' in this context means extract/export data (non-destructive read), and 'read' is explicitly used in the description.

Documented attack patterns abuse exactly the kind of access ue_dump_names gives an agent:

How to control ue_dump_names

PolicyLayer is an MCP gateway — it sits between your AI agents and Nevercheese Pcileech Memprocfs, and nothing reaches the server without passing your rules. This is the rule we recommend for ue_dump_names:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "ue_dump_names": {}
  }
}

ue_dump_names is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Nevercheese Pcileech Memprocfs — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Related tools and policies

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Questions about ue_dump_names

What does the ue_dump_names tool do? +

Read Unreal Engine FNamePool and dump all name entries from a running UE game. It is categorised as a Read tool in the Nevercheese Pcileech Memprocfs MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on ue_dump_names? +

Register the Nevercheese Pcileech Memprocfs MCP server in PolicyLayer and add a rule for ue_dump_names: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Nevercheese Pcileech Memprocfs. Nothing to install.

What risk level is ue_dump_names? +

ue_dump_names is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit ue_dump_names? +

Yes. Add a rate_limit block to the ue_dump_names rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block ue_dump_names completely? +

Set action: deny in the PolicyLayer policy for ue_dump_names. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides ue_dump_names? +

ue_dump_names is provided by the Nevercheese Pcileech Memprocfs MCP server (neverdecel/nevercheese-pcileech-memprocfs-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Nevercheese Pcileech Memprocfs tool call.

Start from Nevercheese Pcileech Memprocfs, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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37 Nevercheese Pcileech Memprocfs tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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