Low Risk

ue_dump_objects

Read Unreal Engine FUObjectArray and dump all UObject entries from a running UE game.

How to control ue_dump_objects ↓

What ue_dump_objects does on Nevercheese Pcileech Memprocfs

AI agents call ue_dump_objects to retrieve information from Nevercheese Pcileech Memprocfs without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

Why ue_dump_objects needs a policy

The tool retrieves and exfiltrates runtime object data from a game process via DMA memory access. While categorically a Read operation (no destructive or write effects), the severity is high due to: (1) direct memory access capability enabling extraction of sensitive game state, intellectual property, encryption keys, or player data; (2) potential to extract proprietary game logic and reverse-engineer protected…

From the tool's definition 'Read Unreal Engine FUObjectArray and dump all UObject entries from a running UE game' — explicitly a read/dump operation with no modification verbs.

Documented attack patterns abuse exactly the kind of access ue_dump_objects gives an agent:

How to control ue_dump_objects

PolicyLayer is an MCP gateway — it sits between your AI agents and Nevercheese Pcileech Memprocfs, and nothing reaches the server without passing your rules. This is the rule we recommend for ue_dump_objects:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "ue_dump_objects": {}
  }
}

ue_dump_objects is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Nevercheese Pcileech Memprocfs — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
CAP THIS TOOL →

Free to start. No card required.

Related tools and policies

Go deeper

Questions about ue_dump_objects

What does the ue_dump_objects tool do? +

Read Unreal Engine FUObjectArray and dump all UObject entries from a running UE game. It is categorised as a Read tool in the Nevercheese Pcileech Memprocfs MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on ue_dump_objects? +

Register the Nevercheese Pcileech Memprocfs MCP server in PolicyLayer and add a rule for ue_dump_objects: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Nevercheese Pcileech Memprocfs. Nothing to install.

What risk level is ue_dump_objects? +

ue_dump_objects is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit ue_dump_objects? +

Yes. Add a rate_limit block to the ue_dump_objects rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block ue_dump_objects completely? +

Set action: deny in the PolicyLayer policy for ue_dump_objects. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides ue_dump_objects? +

ue_dump_objects is provided by the Nevercheese Pcileech Memprocfs MCP server (neverdecel/nevercheese-pcileech-memprocfs-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Nevercheese Pcileech Memprocfs tool call.

Start from Nevercheese Pcileech Memprocfs, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

37 Nevercheese Pcileech Memprocfs tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.