Find and parse IL2CPP metadata from a running Unity game. Automatically locates
AI agents call unity_il2cpp_dump to retrieve information from Nevercheese Pcileech Memprocfs without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This tool performs inspection and extraction of IL2CPP metadata from running processes—a read-only operation with no side effects on the target system. However, severity is elevated to medium because: (1) the underlying server uses DMA (Direct Memory Access) which can bypass OS security controls, (2) IL2CPP metadata extraction enables reverse engineering of game logic and intellectual property, and (3) combined with…
From the tool's definition Tool name 'unity_il2cpp_dump' and description 'Find and parse IL2CPP metadata from a running Unity game. Automatically locates' indicate data retrieval and parsing operations without modification.
Documented attack patterns abuse exactly the kind of access unity_il2cpp_dump gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Nevercheese Pcileech Memprocfs, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_il2cpp_dump:
{
"version": "1",
"default": "deny",
"tools": {
"unity_il2cpp_dump": {}
}
} unity_il2cpp_dump is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.
Free to start. No card required.
Find and parse IL2CPP metadata from a running Unity game. Automatically locates. It is categorised as a Read tool in the Nevercheese Pcileech Memprocfs MCP Server, which means it retrieves data without modifying state.
Register the Nevercheese Pcileech Memprocfs MCP server in PolicyLayer and add a rule for unity_il2cpp_dump: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Nevercheese Pcileech Memprocfs. Nothing to install.
unity_il2cpp_dump is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_il2cpp_dump rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_il2cpp_dump. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_il2cpp_dump is provided by the Nevercheese Pcileech Memprocfs MCP server (neverdecel/nevercheese-pcileech-memprocfs-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Start from Nevercheese Pcileech Memprocfs, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.
Free to start. No card required.
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