Low Risk

find_assets_by_type

Find all Unity assets of a specified type (e.g., Material, Prefab, Scene, Script) in the project. Set searchPath to an empty string to search the entire Assets folder.

How to control find_assets_by_type ↓

AI agents call find_assets_by_type to retrieve information from Unity MCP Integration without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool retrieves and queries asset metadata from a Unity project without creating, modifying, deleting, or executing any code. It has no side effects and does not change project state. The worst-case misuse would be information disclosure about project structure, which has minimal blast radius in the context of an AI agent operating within an authorized development environment.

From the tool's definition Tool description states it "Find[s] all Unity assets of a specified type" and "search[es] the entire Assets folder". No modification, deletion, or execution is mentioned. The operation is purely informational/query-based.

Risk signalsBulk/mass operation — affects multiple targets

Documented attack patterns abuse exactly the kind of access find_assets_by_type gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for find_assets_by_type:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "find_assets_by_type": {}
  }
}

find_assets_by_type is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the find_assets_by_type tool do? +

Find all Unity assets of a specified type (e.g., Material, Prefab, Scene, Script) in the project. Set searchPath to an empty string to search the entire Assets folder. It is categorised as a Read tool in the Unity MCP Integration MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on find_assets_by_type? +

Register the Unity MCP Integration MCP server in PolicyLayer and add a rule for find_assets_by_type: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Integration. Nothing to install.

What risk level is find_assets_by_type? +

find_assets_by_type is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit find_assets_by_type? +

Yes. Add a rate_limit block to the find_assets_by_type rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block find_assets_by_type completely? +

Set action: deny in the PolicyLayer policy for find_assets_by_type. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides find_assets_by_type? +

find_assets_by_type is provided by the Unity MCP Integration MCP server (quazaai/unitymcpintegration). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Integration tool call.

Deterministic rules across all 15 Unity MCP Integration tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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15 Unity MCP Integration tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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