Low Risk

get_game_objects_info

Retrieve detailed information about specific GameObjects in the current scene

How to control get_game_objects_info ↓

AI agents call get_game_objects_info to retrieve information from Unity MCP Integration without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool retrieves and queries data about GameObjects in the scene hierarchy without creating, modifying, deleting, or executing any operations. It is purely informational, similar to other Read operations on this server like 'get_current_scene_info', 'get_editor_state', and 'read_file'. The blast radius is minimal—misuse would only expose scene structure information, not cause changes or execute code.

From the tool's definition Tool name 'get_game_objects_info' and description 'Retrieve detailed information about specific GameObjects in the current scene' indicate a query/retrieval operation with no modification or execution capability.

Documented attack patterns abuse exactly the kind of access get_game_objects_info gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for get_game_objects_info:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "get_game_objects_info": {}
  }
}

get_game_objects_info is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the get_game_objects_info tool do? +

Retrieve detailed information about specific GameObjects in the current scene. It is categorised as a Read tool in the Unity MCP Integration MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_game_objects_info? +

Register the Unity MCP Integration MCP server in PolicyLayer and add a rule for get_game_objects_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Integration. Nothing to install.

What risk level is get_game_objects_info? +

get_game_objects_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_game_objects_info? +

Yes. Add a rate_limit block to the get_game_objects_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_game_objects_info completely? +

Set action: deny in the PolicyLayer policy for get_game_objects_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_game_objects_info? +

get_game_objects_info is provided by the Unity MCP Integration MCP server (quazaai/unitymcpintegration). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Integration tool call.

Deterministic rules across all 15 Unity MCP Integration tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

15 Unity MCP Integration tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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