High Risk →

select_actors

Select one or more actors in the Unreal Editor.

How to control select_actors ↓

AI agents invoke select_actors to trigger actions in Unreal. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Selecting actors triggers an editor UI action/operation in Unreal Engine — it changes the editor's selection state, which is an external operation with side effects (e.g., affecting subsequent editor commands). It doesn't read data passively, nor does it write/create/modify scene content, but it does trigger an editor interaction.

From the tool's definition Select one or more actors in the Unreal Editor

Documented attack patterns abuse exactly the kind of access select_actors gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unreal, and nothing reaches the server without passing your rules. This is the rule we recommend for select_actors:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "select_actors": {
      "limits": [
        {
          "counter": "select_actors_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

select_actors stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unreal — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the select_actors tool do? +

Select one or more actors in the Unreal Editor. It is categorised as a Execute tool in the Unreal MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on select_actors? +

Register the Unreal MCP server in PolicyLayer and add a rule for select_actors: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is select_actors? +

select_actors is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit select_actors? +

Yes. Add a rate_limit block to the select_actors rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block select_actors completely? +

Set action: deny in the PolicyLayer policy for select_actors. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides select_actors? +

select_actors is provided by the Unreal MCP server (runeape-sats/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unreal tool call.

Deterministic rules across all 21 Unreal tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

21 Unreal tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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