Low Risk

get_game_state

Get the current game state.

How to control get_game_state ↓

What get_game_state does on D&D MCP Server

AI agents call get_game_state to retrieve information from D&D MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

Why get_game_state needs a policy

This tool retrieves or queries the current game state without modifying, deleting, or executing anything. It is a read-only operation that falls squarely into the Read category. The severity is low because even if an AI agent calls this tool repeatedly or in unintended contexts, it cannot damage campaign data, trigger unwanted actions, or cause irreversible changes.

From the tool's definition Tool name is 'get_game_state' and description states it 'Get the current game state' — purely a retrieval operation with no side effects.

Documented attack patterns abuse exactly the kind of access get_game_state gives an agent:

How to control get_game_state

PolicyLayer is an MCP gateway — it sits between your AI agents and D&D MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for get_game_state:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "get_game_state": {}
  }
}

get_game_state is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register D&D MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Related tools and policies

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Questions about get_game_state

What does the get_game_state tool do? +

Get the current game state. It is categorised as a Read tool in the D&D MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_game_state? +

Register the D&D MCP Server MCP server in PolicyLayer and add a rule for get_game_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches D&D MCP Server. Nothing to install.

What risk level is get_game_state? +

get_game_state is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_game_state? +

Yes. Add a rate_limit block to the get_game_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_game_state completely? +

Set action: deny in the PolicyLayer policy for get_game_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_game_state? +

get_game_state is provided by the D&D MCP Server MCP server (study-flamingo/gamemaster-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every D&D MCP Server tool call.

Start from D&D MCP Server, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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30 D&D MCP Server tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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