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execute_code

execute_code

How to control execute_code ↓

What execute_code does on Unity-MCP

AI agents invoke execute_code to trigger actions in Unity-MCP. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Why execute_code needs a policy

A tool that executes code in a game engine runtime has critical blast radius: it can modify game state, trigger side effects, access protected resources, or crash the application. The empty description lowers confidence slightly, but the name and server purpose make intent unambiguous.

From the tool's definition Tool name is 'execute_code' with no description provided. Given context of Unity-MCP bridge for 'code execution' and 'runtime debugging', this tool directly executes arbitrary code in the Unity environment.

Documented attack patterns abuse exactly the kind of access execute_code gives an agent:

How to control execute_code

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity-MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for execute_code:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "execute_code": {
      "limits": [
        {
          "counter": "execute_code_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

execute_code stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity-MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Related tools and policies

Go deeper

Questions about execute_code

What does the execute_code tool do? +

execute_code. It is categorised as a Execute tool in the Unity-MCP MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on execute_code? +

Register the Unity- MCP server in PolicyLayer and add a rule for execute_code: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity-MCP. Nothing to install.

What risk level is execute_code? +

execute_code is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit execute_code? +

Yes. Add a rate_limit block to the execute_code rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block execute_code completely? +

Set action: deny in the PolicyLayer policy for execute_code. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides execute_code? +

execute_code is provided by the Unity- MCP server (tsavo/unity-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity-MCP tool call.

Start from Unity-MCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

7 Unity-MCP tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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