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start_game

start_game

How to control start_game ↓

What start_game does on Unity-MCP

AI agents invoke start_game to trigger actions in Unity-MCP. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

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Why start_game needs a policy

This tool initiates execution of a Unity game environment, which is an active operation with side effects (process startup, resource allocation, state changes). It belongs in Execute rather than Write because it triggers an external program/runtime whose behavior depends on the game's code.

From the tool's definition Tool name is 'start_game' on a Unity-MCP server that 'enables AI to interact with Unity game environments.' Starting a game is an active operation that triggers external execution of a game process.

Documented attack patterns abuse exactly the kind of access start_game gives an agent:

How to control start_game

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity-MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for start_game:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "start_game": {
      "limits": [
        {
          "counter": "start_game_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

start_game stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity-MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Related tools and policies

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Questions about start_game

What does the start_game tool do? +

start_game. It is categorised as a Execute tool in the Unity-MCP MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on start_game? +

Register the Unity- MCP server in PolicyLayer and add a rule for start_game: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity-MCP. Nothing to install.

What risk level is start_game? +

start_game is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit start_game? +

Yes. Add a rate_limit block to the start_game rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block start_game completely? +

Set action: deny in the PolicyLayer policy for start_game. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides start_game? +

start_game is provided by the Unity- MCP server (tsavo/unity-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity-MCP tool call.

Start from Unity-MCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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