AI agents use add_shader_graph_node to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Path to VisualShader .tres file |
params | object | — | Override default params |
position | object | — | [x, y] position on graph canvas (default: auto-place) |
node_type | string | Yes | Node type shorthand (e.g. "color_constant", "add", "texture2d", "fresnel"). Use list_shader_node_types to see all options. |
Parameters from the server's own tool schema.
The tool creates new nodes in a visual shader graph, modifying the shader's structure and behavior. This is a Write operation because it creates/modifies data reversibly (nodes can be added and later removed). While shaders affect rendering output, the tool itself does not execute arbitrary code or trigger destructive operations — it only manipulates shader graph structure.
From the tool's definition Tool description states 'Add a node to a VisualShader graph' — this creates and modifies shader graph structure within a Godot project, which is a reversible modification to project assets.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
Add a node to a VisualShader graph. 40+ node types available (constants, math, textures, effects). It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
add_shader_graph_node accepts 4 parameters: path, params, position, node_type. Required: path, node_type. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for add_shader_graph_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
add_shader_graph_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the add_shader_graph_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for add_shader_graph_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
add_shader_graph_node is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
add_shader_graph_node is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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