add_shader_graph_node

Add a node to a VisualShader graph. 40+ node types available (constants, math, textures, effects).

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 42 required

What add_shader_graph_node does on Godot

AI agents use add_shader_graph_node to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Path to VisualShader .tres file
params object Override default params
position object [x, y] position on graph canvas (default: auto-place)
node_type string Yes Node type shorthand (e.g. "color_constant", "add", "texture2d", "fresnel"). Use list_shader_node_types to see all options.

Parameters from the server's own tool schema.

Why add_shader_graph_node needs a policy

The tool creates new nodes in a visual shader graph, modifying the shader's structure and behavior. This is a Write operation because it creates/modifies data reversibly (nodes can be added and later removed). While shaders affect rendering output, the tool itself does not execute arbitrary code or trigger destructive operations — it only manipulates shader graph structure.

From the tool's definition Tool description states 'Add a node to a VisualShader graph' — this creates and modifies shader graph structure within a Godot project, which is a reversible modification to project assets.

Risk signalsAccepts file system path (path)

Questions about add_shader_graph_node

What does the add_shader_graph_node tool do? +

Add a node to a VisualShader graph. 40+ node types available (constants, math, textures, effects). It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does add_shader_graph_node accept? +

add_shader_graph_node accepts 4 parameters: path, params, position, node_type. Required: path, node_type. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on add_shader_graph_node? +

Register the Godot MCP server in PolicyLayer and add a rule for add_shader_graph_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is add_shader_graph_node? +

add_shader_graph_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_shader_graph_node? +

Yes. Add a rate_limit block to the add_shader_graph_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_shader_graph_node completely? +

Set action: deny in the PolicyLayer policy for add_shader_graph_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_shader_graph_node? +

add_shader_graph_node is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

add_shader_graph_node is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.