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editor_delete_asset

Delete a file or folder via editor.

SERVERGodot SOURCE@yanhuifair/godot-mcp
Critical RISK CLASS
Category Destructive
Parameters 11 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/editor-delete-asset.md

What editor_delete_asset does on Godot

AI agents call editor_delete_asset to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
path string Yes

Parameters from the server's own tool schema.

Why editor_delete_asset is rated Critical

Deletion of assets is inherently destructive and cannot be undone. This operation permanently removes files or folder structures from the Godot project, which could break game builds, lose work, or corrupt project state. An AI agent with access to this tool could catastrophically damage a project by deleting critical assets.

From the tool's definition Tool name is 'editor_delete_asset' and description states 'Delete a file or folder via editor.' The verb 'delete' combined with operating on files/folders indicates irreversible removal of data.

Risk signalsAccepts file system path (path)

Questions about editor_delete_asset

What does the editor_delete_asset tool do? +

Delete a file or folder via editor. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does editor_delete_asset accept? +

editor_delete_asset accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_delete_asset? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_delete_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_delete_asset? +

editor_delete_asset is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit editor_delete_asset? +

Yes. Add a rate_limit block to the editor_delete_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_delete_asset completely? +

Set action: deny in the PolicyLayer policy for editor_delete_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_delete_asset? +

editor_delete_asset is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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