This record as markdown: /tools/yanhuifair-godot-mcp/editor-delete-selected.md
What editor_delete_selected does on Godot
AI agents call editor_delete_selected to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why editor_delete_selected is rated Critical
This tool permanently removes nodes from a Godot project without the ability to undo via the tool itself. Nodes represent fundamental scene graph elements, and their deletion cannot be reversed programmatically by the tool. This is a destructive operation affecting project state.
From the tool's definition Tool name 'editor_delete_selected' combined with description 'Delete currently selected nodes' indicates irreversible deletion of game engine objects.
Attacks that exploit this kind of access
The rule that runs editor_delete_selected safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For editor_delete_selected, this is the rule to start with:
editor_delete_selected is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every editor_delete_selected call is checked against it from then on.
Questions about editor_delete_selected
Delete currently selected nodes. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot MCP server in PolicyLayer and add a rule for editor_delete_selected: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_delete_selected is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the editor_delete_selected rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_delete_selected. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_delete_selected is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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