editor_remove_node

Remove a node from the currently open scene.

Server Godot @yanhuifair/godot-mcp
Category Destructive
Risk class Critical
Parameters 11 required

What editor_remove_node does on Godot

AI agents call editor_remove_node to permanently remove resources in Godot — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
path string Yes Node path to remove

Parameters from the server's own tool schema.

Why editor_remove_node needs a policy

Removing a node from a Godot scene is a destructive operation that permanently modifies the scene structure. While Godot's editor typically maintains undo history, the tool itself performs an irreversible deletion of scene data.

From the tool's definition Tool name and description: 'Remove a node from the currently open scene' — this irreversibly deletes scene hierarchy data that cannot be trivially recovered without undo/redo history.

Risk signalsAccepts file system path (path)

Questions about editor_remove_node

What does the editor_remove_node tool do? +

Remove a node from the currently open scene. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does editor_remove_node accept? +

editor_remove_node accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_remove_node? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_remove_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_remove_node? +

editor_remove_node is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit editor_remove_node? +

Yes. Add a rate_limit block to the editor_remove_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_remove_node completely? +

Set action: deny in the PolicyLayer policy for editor_remove_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_remove_node? +

editor_remove_node is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

editor_remove_node is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.