Remove track from animation.
AI agents call remove_animation_track to permanently remove resources in Godot — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
| Parameter | Type | Required | Description |
|---|---|---|---|
scene_path | string | Yes | Path to .tscn scene file |
track_index | number | Yes | Track index to remove (0-based) |
animation_name | string | Yes | Animation name |
Parameters from the server's own tool schema.
This tool permanently deletes an animation track from a Godot animation resource. Deletion of animation data is irreversible and cannot be undone programmatically by the tool itself, fitting the Destructive category. While the severity is not critical (it affects only animation assets, not core systems), it is high because an AI agent misusing this could destroy animation work.
From the tool's definition remove_animation_track: Remove track from animation. The verb 'remove' indicates deletion/removal of animation track data, which is irreversible without undo/external recovery.
Attacks that exploit this kind of access
Remove track from animation. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
remove_animation_track accepts 3 parameters: scene_path, track_index, animation_name. Required: scene_path, track_index, animation_name. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for remove_animation_track: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
remove_animation_track is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the remove_animation_track rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for remove_animation_track. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
remove_animation_track is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
remove_animation_track is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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