remove_animation_track

Remove track from animation.

Server Godot @yanhuifair/godot-mcp
Category Destructive
Risk class Critical
Parameters 33 required

What remove_animation_track does on Godot

AI agents call remove_animation_track to permanently remove resources in Godot — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
scene_path string Yes Path to .tscn scene file
track_index number Yes Track index to remove (0-based)
animation_name string Yes Animation name

Parameters from the server's own tool schema.

Why remove_animation_track needs a policy

This tool permanently deletes an animation track from a Godot animation resource. Deletion of animation data is irreversible and cannot be undone programmatically by the tool itself, fitting the Destructive category. While the severity is not critical (it affects only animation assets, not core systems), it is high because an AI agent misusing this could destroy animation work.

From the tool's definition remove_animation_track: Remove track from animation. The verb 'remove' indicates deletion/removal of animation track data, which is irreversible without undo/external recovery.

Questions about remove_animation_track

What does the remove_animation_track tool do? +

Remove track from animation. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does remove_animation_track accept? +

remove_animation_track accepts 3 parameters: scene_path, track_index, animation_name. Required: scene_path, track_index, animation_name. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on remove_animation_track? +

Register the Godot MCP server in PolicyLayer and add a rule for remove_animation_track: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is remove_animation_track? +

remove_animation_track is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_animation_track? +

Yes. Add a rate_limit block to the remove_animation_track rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_animation_track completely? +

Set action: deny in the PolicyLayer policy for remove_animation_track. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_animation_track? +

remove_animation_track is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

remove_animation_track is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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