Medium Risk

attach_script

attach_script

How to control attach_script ↓

What attach_script does on Unity MCP with Ollama Integration

AI agents use attach_script to create or update resources in Unity MCP with Ollama Integration — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP with Ollama Integration environment.

Medium Risk

Why attach_script needs a policy

The tool name 'attach_script' strongly suggests it attaches/assigns a script component to a Unity GameObject, which is a Write operation (modifying an existing object by adding a component). The description is empty, lowering confidence. Given the sibling tools context (create_script, create_object, delete_object), this likely modifies Unity scene objects by attaching scripts to them.

From the tool's definition Tool name 'attach_script' on a Unity MCP server that enables developers to 'manipulate assets' and 'control the Unity Editor programmatically'

Documented attack patterns abuse exactly the kind of access attach_script gives an agent:

How to control attach_script

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP with Ollama Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for attach_script:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "attach_script": {
      "limits": [
        {
          "counter": "attach_script_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

attach_script stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP with Ollama Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

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Related tools and policies

Go deeper

Questions about attach_script

What does the attach_script tool do? +

attach_script. It is categorised as a Write tool in the Unity MCP with Ollama Integration MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on attach_script? +

Register the Unity MCP with Ollama Integration MCP server in PolicyLayer and add a rule for attach_script: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP with Ollama Integration. Nothing to install.

What risk level is attach_script? +

attach_script is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit attach_script? +

Yes. Add a rate_limit block to the attach_script rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block attach_script completely? +

Set action: deny in the PolicyLayer policy for attach_script. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides attach_script? +

attach_script is provided by the Unity MCP with Ollama Integration MCP server (zundamonnovrchatkaisetu/unity-mcp-ollama). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP with Ollama Integration tool call.

Start from Unity MCP with Ollama Integration, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

37 Unity MCP with Ollama Integration tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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