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new_scene

new_scene

How to control new_scene ↓

What new_scene does on Unity MCP with Ollama Integration

AI agents invoke new_scene to trigger actions in Unity MCP with Ollama Integration. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Why new_scene needs a policy

Without a description, we rely on name and context. 'new_scene' appears to create or switch to a new scene in the Unity Editor. This is a side-effectful operation that modifies project state (not merely reading data), makes changes that depend on implicit or supplied arguments, and affects the editor's current state. It is reversible (scenes can be deleted or prior state restored), so it does not rise to Destructive.

From the tool's definition Tool named 'new_scene' with empty description on a server that 'control[s] the Unity Editor programmatically.' Context shows sibling tools like 'build', 'change_scene', 'create_object', and 'execute_command' that modify editor state.

Documented attack patterns abuse exactly the kind of access new_scene gives an agent:

How to control new_scene

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP with Ollama Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for new_scene:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "new_scene": {
      "limits": [
        {
          "counter": "new_scene_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

new_scene stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP with Ollama Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Related tools and policies

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Questions about new_scene

What does the new_scene tool do? +

new_scene. It is categorised as a Execute tool in the Unity MCP with Ollama Integration MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on new_scene? +

Register the Unity MCP with Ollama Integration MCP server in PolicyLayer and add a rule for new_scene: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP with Ollama Integration. Nothing to install.

What risk level is new_scene? +

new_scene is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit new_scene? +

Yes. Add a rate_limit block to the new_scene rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block new_scene completely? +

Set action: deny in the PolicyLayer policy for new_scene. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides new_scene? +

new_scene is provided by the Unity MCP with Ollama Integration MCP server (zundamonnovrchatkaisetu/unity-mcp-ollama). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP with Ollama Integration tool call.

Start from Unity MCP with Ollama Integration, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

37 Unity MCP with Ollama Integration tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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