High Risk →

play

Start the game in play mode within the Unity editor.

How to control play ↓

What play does on Unity MCP with Ollama Integration

AI agents invoke play to trigger actions in Unity MCP with Ollama Integration. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Why play needs a policy

This tool executes the game which runs arbitrary code (player scripts, physics systems, etc.). While not destructive or financial, it triggers external operations whose effects depend on game implementation and cannot be fully predicted without inspecting the game code.

From the tool's definition Tool name 'play' with description 'Start the game in play mode within the Unity editor' indicates execution of the game runtime environment and triggering of all associated game code, scripts, and systems.

Documented attack patterns abuse exactly the kind of access play gives an agent:

How to control play

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP with Ollama Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for play:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "play": {
      "limits": [
        {
          "counter": "play_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

play stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP with Ollama Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Related tools and policies

Go deeper

Questions about play

What does the play tool do? +

Start the game in play mode within the Unity editor. It is categorised as a Execute tool in the Unity MCP with Ollama Integration MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on play? +

Register the Unity MCP with Ollama Integration MCP server in PolicyLayer and add a rule for play: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP with Ollama Integration. Nothing to install.

What risk level is play? +

play is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit play? +

Yes. Add a rate_limit block to the play rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block play completely? +

Set action: deny in the PolicyLayer policy for play. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides play? +

play is provided by the Unity MCP with Ollama Integration MCP server (zundamonnovrchatkaisetu/unity-mcp-ollama). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP with Ollama Integration tool call.

Start from Unity MCP with Ollama Integration, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

37 Unity MCP with Ollama Integration tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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