Medium Risk

modify_object

modify_object

How to control modify_object ↓

What modify_object does on Unity MCP with Ollama Integration

AI agents use modify_object to create or update resources in Unity MCP with Ollama Integration — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP with Ollama Integration environment.

Medium Risk

Why modify_object needs a policy

While the description is empty (lowering confidence slightly), the tool name 'modify_object' in a Unity Editor automation context clearly indicates it creates or modifies game objects reversibly. This is a Write operation—changes can be undone through standard Unity workflows. Severity is medium because misuse could corrupt asset states or scene hierarchies, but effects remain reversible.

From the tool's definition Tool name 'modify_object' combined with server context showing asset manipulation capabilities ('manipulate assets', 'create_object', 'delete_object').

Documented attack patterns abuse exactly the kind of access modify_object gives an agent:

How to control modify_object

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP with Ollama Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for modify_object:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "modify_object": {
      "limits": [
        {
          "counter": "modify_object_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

modify_object stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP with Ollama Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

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Related tools and policies

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Questions about modify_object

What does the modify_object tool do? +

modify_object. It is categorised as a Write tool in the Unity MCP with Ollama Integration MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on modify_object? +

Register the Unity MCP with Ollama Integration MCP server in PolicyLayer and add a rule for modify_object: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP with Ollama Integration. Nothing to install.

What risk level is modify_object? +

modify_object is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit modify_object? +

Yes. Add a rate_limit block to the modify_object rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block modify_object completely? +

Set action: deny in the PolicyLayer policy for modify_object. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides modify_object? +

modify_object is provided by the Unity MCP with Ollama Integration MCP server (zundamonnovrchatkaisetu/unity-mcp-ollama). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP with Ollama Integration tool call.

Start from Unity MCP with Ollama Integration, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

37 Unity MCP with Ollama Integration tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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