High Risk →

open_scene

Open a specified scene in the Unity editor.

How to control open_scene ↓

What open_scene does on Unity MCP with Ollama Integration

AI agents invoke open_scene to trigger actions in Unity MCP with Ollama Integration. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Why open_scene needs a policy

Opening a scene in the Unity editor is an active operation that changes the editor's state — it triggers a scene load/switch which can cause unsaved changes to be lost and affects the current working environment. It goes beyond a simple read, as it manipulates the Unity Editor programmatically. Severity is medium because it can disrupt the current working session and potentially cause loss of unsaved work.

From the tool's definition Open a specified scene in the Unity editor

Documented attack patterns abuse exactly the kind of access open_scene gives an agent:

How to control open_scene

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP with Ollama Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for open_scene:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "open_scene": {
      "limits": [
        {
          "counter": "open_scene_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

open_scene stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP with Ollama Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Related tools and policies

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Questions about open_scene

What does the open_scene tool do? +

Open a specified scene in the Unity editor. It is categorised as a Execute tool in the Unity MCP with Ollama Integration MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on open_scene? +

Register the Unity MCP with Ollama Integration MCP server in PolicyLayer and add a rule for open_scene: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP with Ollama Integration. Nothing to install.

What risk level is open_scene? +

open_scene is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit open_scene? +

Yes. Add a rate_limit block to the open_scene rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block open_scene completely? +

Set action: deny in the PolicyLayer policy for open_scene. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides open_scene? +

open_scene is provided by the Unity MCP with Ollama Integration MCP server (zundamonnovrchatkaisetu/unity-mcp-ollama). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP with Ollama Integration tool call.

Start from Unity MCP with Ollama Integration, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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37 Unity MCP with Ollama Integration tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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