Medium Risk

redo

Redo the last undone action in the Unity editor.

How to control redo ↓

What redo does on Unity MCP with Ollama Integration

AI agents use redo to create or update resources in Unity MCP with Ollama Integration — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP with Ollama Integration environment.

Medium Risk

Why redo needs a policy

Redo applies a modification to the editor state, making it a Write action rather than Read. While it modifies data, it is fully reversible—a user or subsequent undo command can revert its effects. This is lower severity than Destructive (which is permanent) or Execute (which runs arbitrary code). The blast radius is low because the worst case is a nuisance undo/redo cycle, not data loss or external execution.

From the tool's definition The tool 'redo' reverses an undo operation in Unity, restoring a previously undone modification. This is a reversible write operation that modifies editor state but can be easily undone again via the complementary 'undo' function.

Documented attack patterns abuse exactly the kind of access redo gives an agent:

How to control redo

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP with Ollama Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for redo:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "redo": {
      "limits": [
        {
          "counter": "redo_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

redo stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP with Ollama Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Related tools and policies

Go deeper

Questions about redo

What does the redo tool do? +

Redo the last undone action in the Unity editor. It is categorised as a Write tool in the Unity MCP with Ollama Integration MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on redo? +

Register the Unity MCP with Ollama Integration MCP server in PolicyLayer and add a rule for redo: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP with Ollama Integration. Nothing to install.

What risk level is redo? +

redo is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit redo? +

Yes. Add a rate_limit block to the redo rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block redo completely? +

Set action: deny in the PolicyLayer policy for redo. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides redo? +

redo is provided by the Unity MCP with Ollama Integration MCP server (zundamonnovrchatkaisetu/unity-mcp-ollama). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP with Ollama Integration tool call.

Start from Unity MCP with Ollama Integration, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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37 Unity MCP with Ollama Integration tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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