Critical-risk tools in Godot Devtool
5 of the 101 tools in Godot Devtool are classified as critical risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at critical risk
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clear_debug_outputDestructiveClear buffered output for the currently running Godot project
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delete_nodeDestructiveDelete a non-root node from a Godot scene
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editor_delete_nodeDestructiveDelete a non-root node from the currently open editor scene through UndoRedo
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filesystem_deleteDestructiveDelete a project-local file or directory with explicit confirmation
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filesystem_preview_deleteDestructivePreview a project-local delete operation without deleting files
Attacks that target this class
Critical-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.