Delete a non-root node from the currently open editor scene through UndoRedo
AI agents call editor_delete_node to permanently remove resources in Godot Devtool — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
This tool permanently removes nodes from a Godot scene structure. While Godot's UndoRedo system allows undo operations, the tool's core function is destructive data removal. An AI agent given this tool could accidentally delete critical scene components, animations, or complex node hierarchies.
From the tool's definition Tool name contains 'delete' and description states 'Delete a non-root node from the currently open editor scene'. The UndoRedo mechanism provides reversibility in theory, but the primary action is irreversible deletion of scene data.
Risk signalsAdmin/system-level operation
Documented attack patterns abuse exactly the kind of access editor_delete_node gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for editor_delete_node:
{
"version": "1",
"default": "deny",
"hide": [
"editor_delete_node"
]
} editor_delete_node disappears from the agent's tool list entirely, and any attempt to call it is denied. The rest of the server keeps working.
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Delete a non-root node from the currently open editor scene through UndoRedo. It is categorised as a Destructive tool in the Godot Devtool MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot Devtool MCP server in PolicyLayer and add a rule for editor_delete_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.
editor_delete_node is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the editor_delete_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_delete_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_delete_node is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
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101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.