Delete a project-local file or directory with explicit confirmation
AI agents call filesystem_delete to permanently remove resources in Godot Devtool — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
This tool permanently removes files or directories from the Godot project filesystem. Even with explicit confirmation required, deletion cannot be undone and represents irreversible data loss. The blast radius is high: an AI agent could delete critical project assets, source code, or configuration files, rendering the project non-functional.
From the tool's definition Tool name is 'filesystem_delete' and description states 'Delete a project-local file or directory' — the verb 'delete' combined with 'directory' indicates irreversible removal of data.
Documented attack patterns abuse exactly the kind of access filesystem_delete gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for filesystem_delete:
{
"version": "1",
"default": "deny",
"hide": [
"filesystem_delete"
]
} filesystem_delete disappears from the agent's tool list entirely, and any attempt to call it is denied. The rest of the server keeps working.
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Delete a project-local file or directory with explicit confirmation. It is categorised as a Destructive tool in the Godot Devtool MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot Devtool MCP server in PolicyLayer and add a rule for filesystem_delete: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.
filesystem_delete is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the filesystem_delete rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for filesystem_delete. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
filesystem_delete is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
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101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.