Clear buffered output for the currently running Godot project
AI agents call clear_debug_output to permanently remove resources in Godot Devtool — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Clearing buffered output is a one-way operation that permanently discards accumulated debug/log data. While the blast radius is low (only debug output is lost, not project data), the action cannot be undone, placing it in the Destructive category. Severity is low because only ephemeral runtime output is affected, not persistent project assets.
From the tool's definition 'Clear buffered output' — removes/purges buffered debug output irreversibly
Documented attack patterns abuse exactly the kind of access clear_debug_output gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for clear_debug_output:
{
"version": "1",
"default": "deny",
"hide": [
"clear_debug_output"
]
} clear_debug_output disappears from the agent's tool list entirely, and any attempt to call it is denied. The rest of the server keeps working.
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Clear buffered output for the currently running Godot project. It is categorised as a Destructive tool in the Godot Devtool MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot Devtool MCP server in PolicyLayer and add a rule for clear_debug_output: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.
clear_debug_output is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the clear_debug_output rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for clear_debug_output. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
clear_debug_output is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
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101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.