anim_remove_key
Remove a keyframe by index from a track (undoable).
This record as markdown: /tools/godot-breakpoint-mcp/anim-remove-key.md
What anim_remove_key does on Godot Breakpoint
AI agents call anim_remove_key to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why anim_remove_key is rated Critical
The tool removes a keyframe from an animation track. Although the description says 'undoable', the primary action is deletion/removal of data. 'Undoable' reduces severity slightly but the operation is still destructive in nature — it deletes a keyframe. Severity is medium since it affects animation data within a game project, not system-level or financial data.
From the tool's definition 'Remove a keyframe by index from a track' — removes data from an animation track
Attacks that exploit this kind of access
The rule that runs anim_remove_key safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For anim_remove_key, this is the rule to start with:
anim_remove_key is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every anim_remove_key call is checked against it from then on.
Questions about anim_remove_key
Remove a keyframe by index from a track (undoable). It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_remove_key: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
anim_remove_key is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the anim_remove_key rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for anim_remove_key. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
anim_remove_key is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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