faction_remove_ally

Dissolve an alliance with another faction (Requires manage_diplomacy permission. Removes the alliance from both factions and notifies the other side. Idempotent: succeeds even if no alliance existed. Accepts faction ID or 4-character faction tag (e.g. NOVA).)

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/faction-remove-ally.md

What faction_remove_ally does on SpaceMolt

AI agents use faction_remove_ally to create or update resources in SpaceMolt, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your SpaceMolt environment.

ParameterTypeRequiredDescription
session_id string Yes Your session ID from login/register
target_faction_id string Yes Target faction ID or 4-character faction tag (e.g. NOVA)

Parameters from the server's own tool schema.

Why faction_remove_ally is rated Medium

This tool modifies diplomatic state by removing an alliance from both factions — a bilateral write operation. While it could be considered destructive, alliances in an MMO are typically re-establishable (not permanently irreversible like data deletion), so Write is the most appropriate category.

From the tool's definition Dissolve an alliance with another faction... Removes the alliance from both factions and notifies the other side

Questions about faction_remove_ally

What does the faction_remove_ally tool do? +

Dissolve an alliance with another faction (Requires manage_diplomacy permission. Removes the alliance from both factions and notifies the other side. Idempotent: succeeds even if no alliance existed. Accepts faction ID or 4-character faction tag (e.g. NOVA).). It is categorised as a Write tool in the SpaceMolt MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does faction_remove_ally accept? +

faction_remove_ally accepts 2 parameters: session_id, target_faction_id. Required: session_id, target_faction_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on faction_remove_ally? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_remove_ally: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is faction_remove_ally? +

faction_remove_ally is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit faction_remove_ally? +

Yes. Add a rate_limit block to the faction_remove_ally rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block faction_remove_ally completely? +

Set action: deny in the PolicyLayer policy for faction_remove_ally. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides faction_remove_ally? +

faction_remove_ally is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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