High Risk →

roblox_run_code

Send a Luau code execution request through the Studio-side companion runtime boundary.

How to control roblox_run_code ↓

AI agents invoke roblox_run_code to trigger actions in Gamedev All-in-One MCP. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

roblox_run_code triggers real processes with real consequences. An agent gone sideways doesn't fire it once — it starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.

Documented attack patterns abuse exactly the kind of access roblox_run_code gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Gamedev All-in-One MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for roblox_run_code:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "roblox_run_code": {
      "limits": [
        {
          "counter": "roblox_run_code_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

roblox_run_code stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Gamedev All-in-One MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Go deeper

What does the roblox_run_code tool do? +

Send a Luau code execution request through the Studio-side companion runtime boundary. It is categorised as a Execute tool in the Gamedev All-in-One MCP MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on roblox_run_code? +

Register the Gamedev All-in-One MCP server in PolicyLayer and add a rule for roblox_run_code: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Gamedev All-in-One MCP. Nothing to install.

What risk level is roblox_run_code? +

roblox_run_code is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit roblox_run_code? +

Yes. Add a rate_limit block to the roblox_run_code rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block roblox_run_code completely? +

Set action: deny in the PolicyLayer policy for roblox_run_code. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides roblox_run_code? +

roblox_run_code is provided by the Gamedev All-in-One MCP server (sansaks-jpg/gamedev-all-in-one-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Gamedev All-in-One MCP tool call.

Deterministic rules across all 78 Gamedev All-in-One MCP tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

78 Gamedev All-in-One MCP tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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