Critical Risk →

unreal_destroy_actor

Destroy an actor in the current Unreal level by path.

How to control unreal_destroy_actor ↓

AI agents call unreal_destroy_actor to permanently remove resources in Gamedev All-in-One MCP — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Critical Risk

An AI agent that decides to call unreal_destroy_actor doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from Gamedev All-in-One MCP is gone — there is no undo for destructive operations.

Documented attack patterns abuse exactly the kind of access unreal_destroy_actor gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Gamedev All-in-One MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for unreal_destroy_actor:

policy.json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "unreal_destroy_actor"
  ]
}

unreal_destroy_actor disappears from the agent's tool list entirely, and any attempt to call it is denied. The rest of the server keeps working.

  1. Create a free account and register Gamedev All-in-One MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unreal_destroy_actor tool do? +

Destroy an actor in the current Unreal level by path. It is categorised as a Destructive tool in the Gamedev All-in-One MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on unreal_destroy_actor? +

Register the Gamedev All-in-One MCP server in PolicyLayer and add a rule for unreal_destroy_actor: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Gamedev All-in-One MCP. Nothing to install.

What risk level is unreal_destroy_actor? +

unreal_destroy_actor is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit unreal_destroy_actor? +

Yes. Add a rate_limit block to the unreal_destroy_actor rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unreal_destroy_actor completely? +

Set action: deny in the PolicyLayer policy for unreal_destroy_actor. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unreal_destroy_actor? +

unreal_destroy_actor is provided by the Gamedev All-in-One MCP server (sansaks-jpg/gamedev-all-in-one-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Gamedev All-in-One MCP tool call.

Deterministic rules across all 78 Gamedev All-in-One MCP tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

78 Gamedev All-in-One MCP tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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