GAMEDEV ALL-IN-ONE MCP TOOLS

78 tools from the Gamedev All-in-One MCP MCP Server, categorised by risk level.

READ 25 tools
Read blender_get_object Get detailed properties of a specific Blender object by name. Read blender_get_scene Get the object hierarchy and metadata of the active Blender scene. Read inspect_project Inspect the current project manifest and connector/runtime capability state. Read list_capabilities Return the current local capabilities for Roblox, Luau runtime, Blender, manifest state, and MCP workflow c... Read roblox_get_file_tree Get a hierarchical tree view of the game Read roblox_get_instance_children List the direct children of a Roblox instance, returning their names and class names. Read roblox_get_instance_properties Get all readable properties of a Roblox instance at the given path. Read roblox_get_script_source Read the source code of a Script, LocalScript, or ModuleScript by its full instance path in Roblox Studio. Read roblox_grep_scripts Search all scripts in the game for a Lua pattern or plain text match. Returns matching script paths and lin... Read roblox_read_output_logs Retrieve recent console outputs and error logs from Roblox Studio for debugging. Read roblox_search_asset3d Search specifically for 3D Models, props, meshes, and visual assets (e.g. tree, rock, building, car) in the... Read roblox_search_decal Search for 2D images, decals, textures, and sprites (e.g. wood texture, logo, UI icon, sword decal) in the ... Read roblox_search_gamesystem Search specifically for complete game systems, backend services, economy engines, or data stores (e.g. inve... Read roblox_search_instances Search for instances by name, class, or property value under a root path. Read roblox_search_mechanics Search specifically for gameplay mechanics, movement systems, physics controllers, and interactive scripts ... Read roblox_search_toolbox Search for free assets in the Roblox Creator Store/Toolbox with category filtering. Read roblox_search_userinterface Search specifically for UI/GUI templates, screens, health bars, inventory layouts, HUDs, or main menus in t... Read roblox_search_utility Search specifically for developer utility modules, helper libraries, debugging tools, or signal classes (e.... Read unity_get_gameobject Get properties of a specific GameObject by path in the Unity scene. Read unity_get_hierarchy Get the full scene hierarchy tree from the active Unity scene. Read unity_get_script_source Read the source code of a C# script file from the Unity project Read unreal_get_actor Get properties and components of an actor by path in the Unreal level. Read unreal_get_blueprint Inspect a Blueprint asset, listing its components, variables, and functions. Read unreal_get_viewport_screenshot Capture a screenshot of the active Unreal Editor viewport. Read unreal_get_world_outliner Get the actor hierarchy from the current Unreal Engine level/world.
WRITE 44 tools
Write blender_add_constraint Add a rigid body constraint between two objects in Blender (Fixed, Point, Hinge, Slider, Piston, Generic, M... Write blender_apply_force Apply an initial velocity or force field to a rigid body object in Blender by setting keyframe velocities o... Write blender_bake_physics Bake rigid body physics simulation to keyframes for the specified frame range. Write blender_create_object Create a new mesh primitive or empty object in the Blender scene. Write blender_export Export the scene or selected objects to a file format (FBX, OBJ, glTF, etc.). Write blender_set_gravity Set the scene gravity vector in Blender. Default is (0, 0, -9.81). Write blender_set_material Assign or create a material on a Blender object with base color and metallic/roughness. Write blender_set_transform Set the location, rotation, and/or scale of a Blender object. Write blender_setup_rigid_body Add rigid body physics to a Blender object with type, shape, mass, friction, and damping settings. Mirrors ... Write project_init Create the local Roblox all-in-one MCP project manifest in the current workspace. Write roblox_add_constraint Add a physics constraint (SpringConstraint, HingeConstraint, RopeConstraint, WeldConstraint, etc.) between ... Write roblox_clone_instance Clone an instance and place the clone under a target parent. Write roblox_create_instance Create a new Roblox instance of a given class under a parent path. Write roblox_create_instances_bulk Create multiple Roblox instances in a single batch operation. Write roblox_create_workspace_part Create a Part in Workspace through the Studio-side Luau runtime boundary. Write roblox_edit_script_lines Replace a substring in a script Write roblox_import_asset Import a public asset from the Roblox Creator Store and place it under a parent. If a ROBLOX_COOKIE is prov... Write roblox_inject_code Inject/append a block of Luau code to the top or bottom of an existing Roblox script. Write roblox_raycast Cast a ray in Roblox 3D space and return hit information. Write roblox_reparent_instance Move an instance to a new parent in the Roblox hierarchy. Write roblox_set_gravity Set the Workspace gravity vector in Roblox Studio. Default is (0, -196.2, 0). Write roblox_set_physics Enable or disable physics on a BasePart by setting Anchored and optionally applying velocity. Write roblox_set_property Set one or more properties on a Roblox instance. Write roblox_set_script_source Replace the entire source code of a Script, LocalScript, or ModuleScript in Roblox Studio. Write roblox_simulate_physics Apply an impulse or force to a BasePart to simulate physics interaction. Write unity_add_component Add a component to a GameObject in the Unity scene. Write unity_add_joint Add a physics joint component (FixedJoint, HingeJoint, SpringJoint, CharacterJoint, ConfigurableJoint) to a... Write unity_add_rigidbody Add a Rigidbody component to a GameObject with mass, drag, constraints, and collision detection settings. Write unity_apply_force Apply a force, impulse, or torque to a GameObject Write unity_create_gameobject Create a new GameObject in the Unity scene under a parent path. Write unity_play_mode Control Unity Editor play mode — enter, exit, or pause. Write unity_raycast Cast a ray in Unity 3D space using Physics.Raycast and return hit info. Write unity_set_component_property Set a property on a component attached to a GameObject in Unity. Write unity_set_gravity Set the global Physics gravity vector in Unity. Default is (0, -9.81, 0). Write unity_set_transform Set the position, rotation, and/or scale of a GameObject Write unreal_add_physics_constraint Add a UPhysicsConstraintComponent between two actors for joints, hinges, or locks. Write unreal_apply_force Apply a force or impulse to an actor Write unreal_play_mode Control Unreal Editor PIE (Play In Editor) mode. Write unreal_raycast Perform a line trace (raycast) in Unreal and return hit results. Write unreal_set_actor_property Set a property on an actor or one of its components in Unreal. Write unreal_set_actor_transform Set the location, rotation, and/or scale of an actor in the Unreal level. Write unreal_set_gravity Set the world gravity override in Unreal Engine. Default is (0, 0, -980). Write unreal_set_simulate_physics Enable or disable physics simulation on an actor Write unreal_spawn_actor Spawn a new actor in the current Unreal level from a class or blueprint path.

Route Gamedev All-in-One MCP through PolicyLayer and every one of its 78 tools is checked against your policy before it runs.

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How many tools does the Gamedev All-in-One MCP MCP server have? +

The Gamedev All-in-One MCP MCP server exposes 78 tools across 4 categories: Read, Write, Destructive, Execute.

How do I enforce policies on Gamedev All-in-One MCP tools? +

Route the Gamedev All-in-One MCP server through the PolicyLayer gateway. Define allow, deny, or approval rules per tool in the dashboard; they are enforced on every call before it reaches the server.

What risk categories do Gamedev All-in-One MCP tools fall into? +

Gamedev All-in-One MCP tools are categorised as Read (25), Write (44), Destructive (4), Execute (5). Each category has a recommended default policy.

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Deterministic rules across all 78 Gamedev All-in-One MCP tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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