Delete a GameObject from the Unity scene by path.
AI agents call unity_delete_gameobject to permanently remove resources in Gamedev All-in-One MCP — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
An AI agent that decides to call unity_delete_gameobject doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from Gamedev All-in-One MCP is gone — there is no undo for destructive operations.
Documented attack patterns abuse exactly the kind of access unity_delete_gameobject gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Gamedev All-in-One MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_delete_gameobject:
{
"version": "1",
"default": "deny",
"hide": [
"unity_delete_gameobject"
]
} unity_delete_gameobject disappears from the agent's tool list entirely, and any attempt to call it is denied. The rest of the server keeps working.
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Delete a GameObject from the Unity scene by path. It is categorised as a Destructive tool in the Gamedev All-in-One MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Gamedev All-in-One MCP server in PolicyLayer and add a rule for unity_delete_gameobject: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Gamedev All-in-One MCP. Nothing to install.
unity_delete_gameobject is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the unity_delete_gameobject rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_delete_gameobject. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_delete_gameobject is provided by the Gamedev All-in-One MCP server (sansaks-jpg/gamedev-all-in-one-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 78 Gamedev All-in-One MCP tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
Free to start. No card required.
78 Gamedev All-in-One MCP tools catalogued and risk-classified — across an index of 42,500+ MCP servers.